You have to keep in mind SC2.0's use of VP/WP, fwiw, which makes things work a little differently.
Also, any judgement of feats needs to keep in mind prerequisites. d20M's selection is probably not as broad yet, but in D&D we see very powerful feats all the time... coupled with stiff prereqs that keep them in line with PC level. There a lot more feats, most with prereq trees, in SC2.0 than in d20M core.
That said, yeah, SC2.0 PCs have a bit more "oomph". Of course, they also have to deal with error ranges (i.e., fumbles) and a GM with his own pool of action dice. And when a scene is shifted to "dramatic" (an actual scene mode in SC2.0 that makes everything more deadly and challenging), the odds become deliberately stacked against the PCs.
Iron Heroes is actually quite similar this way. There's lots of over-the-top aspects of the system, but they're met with commensurate challenges.
(I finished reading all of SC2.0 this weekend, so I'm still honeymooning. I got plenty of d20M love left, nonetheless.)