Henry
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AscentStudios said:My challenge to those that think Spycraft 2.0 is just for superspies is to tell me where these superspy tropes are in the book? I'm genuinely curious what material makes so many feel that's the case. There are a lot of rules there which support spy (and other action) games, but I'm not seeing much "spy-only" material.
Arscott, to be fair, Ascentstudios did say in his post it's not as flexible... yet.
As for the superspies thing - it mostly has to do with the names - everything from the talents to the feats quietly whispers, "high octane" and "larger than life". The very artwork is lifted lock stock and barrel from the Spycraft CCG game. Further, the abilities themselves of the classes deal with procurement of equipment under duress (the fixer), ease of hacking and cracking(the hacker), negotiating with contacts and government agencies(the advocate), and command of team members(the pointman). I'd personally find it a bit ironic to tell someone, "other than the game's name, the artwork, the names of the feats and talents and some of the classes, and some of the class abilities, I challenge you to tell me where are the superpy tropes?"
Like the quote from "life of Brian": All right, but apart from the sanitation, medicine, education, wine, public order, irrigation, roads, the fresh water system and public health, what have the Romans ever done for us?
Totally beside the point, I look forward to seeing more expansion of the Spycraft system from Crafty Games. To me, this very thing is what is going to in the future make or break the idea of whether Spycraft escapes its "Superpy" pigeonhole and becomes more widely known among the d20 gaming community for other uses. The biggest hurdle you and the Crafty Ones have to overcome is the damage done by loss of momentum from the AEG troubles. it was released last year, to much praise, but so little was done on the expansions front (other than for its core market) that the excellent work done to expand the system may go to waste by it being known ONLY as a Superspy game, without any full-blown supplements to show how its done.
This is why I look forward to seeing what Crafty Games does with Farthest Star, and the other offerings. "Back to basics" was the first and most important step to me to generalizing the system for other use; I hope to see many more.
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