AIM-54
First Post
I was tooling around on dumpshock earlier today and saw something that suggested the major difference is that in d6 all tests were open ended (ie roll a 6 and keep rolling), while in SR most situations require a roll against a target number that is ten or less. I can't remember if it was here or over there, but I saw something about Star Wars TNs sometimes being up around 15 or 20 for medium-hard tasks. Shadowrun also has no situations where you roll your d6 and then add a modifier. All modifiers are taken into account before determining the target number and the necessary number of dice (based on skill and possibly a part of a dice pool if it is a combat/rigging/decking situation) are rolled against that target number.
I've never played the d6 system, but I can say that the Shadowrun system is among the most elegant I've ever played and is my choice of systems(on those occasions I get one, at any rate :\ ).
But it doesn't work for heroic fantasy (we experimented with that a few years back and it was terrible), but it does have the best magic system I've ever seen. IMO, of course.
I could also have really mucked up the d6 details, so feel free to call me on that.
I've never played the d6 system, but I can say that the Shadowrun system is among the most elegant I've ever played and is my choice of systems(on those occasions I get one, at any rate :\ ).
But it doesn't work for heroic fantasy (we experimented with that a few years back and it was terrible), but it does have the best magic system I've ever seen. IMO, of course.
I could also have really mucked up the d6 details, so feel free to call me on that.