InzeladunMaster
First Post
I made adventures based on input of ALL the players. I had several complaints that we were doing too much based on the chaos cities, and asked that I changed the focus for a short time. I added elements to Oard based on player requests. Every invasion was based on a player request. Several of them were tired of going after lions and owls. I received more disparate requests for that campaign than any other I have ever run. Everyone had a different idea for its direction. I erred by trying to please too many people. I tried. I failed. I am going to keep trying.
Thank you for your thoughtful observations on my failures. I get defensive because I have no idea how to respond to constant, non-stop criticism, especially when a lot of your complaints stem from me using ideas from other players given to me behind the scenes. Should I give one player's ideas more emphasis than anothers? My idea (which did not work) was to combine everyone's ideas and see what grows. I get defensive because, by quitting yet continuing to barrage me with complaints, you rob me of the power to change a past failure into a success - a chance to learn from mistakes and make an improvement for you. I get defensive because I am tired of being demonized for allowing the other players to have input and because I utilized their input. If you are going to quit, then quit. If you simply want to improve the game, then criticise and stay in it. I can't change the past, but I can improve the future. Doing both (quitting and continuing to complain) does nothing positive for anyone.
I'd be happy to discuss it in person if you intend to return to the game. Otherwise, there is no point in hearing your "thoughtful" complaints. You are always welcome at my house and at my games and should consider yourself invited to each and every one as I continue my journey in learning to be a better gamesmaster. I will fail once in a while, but hopefully a few successes will be enjoyed by all.
Thank you for your thoughtful observations on my failures. I get defensive because I have no idea how to respond to constant, non-stop criticism, especially when a lot of your complaints stem from me using ideas from other players given to me behind the scenes. Should I give one player's ideas more emphasis than anothers? My idea (which did not work) was to combine everyone's ideas and see what grows. I get defensive because, by quitting yet continuing to barrage me with complaints, you rob me of the power to change a past failure into a success - a chance to learn from mistakes and make an improvement for you. I get defensive because I am tired of being demonized for allowing the other players to have input and because I utilized their input. If you are going to quit, then quit. If you simply want to improve the game, then criticise and stay in it. I can't change the past, but I can improve the future. Doing both (quitting and continuing to complain) does nothing positive for anyone.
I'd be happy to discuss it in person if you intend to return to the game. Otherwise, there is no point in hearing your "thoughtful" complaints. You are always welcome at my house and at my games and should consider yourself invited to each and every one as I continue my journey in learning to be a better gamesmaster. I will fail once in a while, but hopefully a few successes will be enjoyed by all.
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