Okay, here's a mostly-complete draft of Quaketongue (switched the names per Bront. Thanks for the heads up there). Waiting to do anything with an animal companion to see if my hyena proposal is a go, and I still have to come up with an appearance (like, for instance, what Pterran armor looks like). Let me know if there are any glaring errors, things left out. Or not so glaring errors / stuff you'd like tweaked.
jason
Code:
[B]Name:[/B] Quaketongue Ristu
[B]Class:[/B] Druid 3
[B]Race:[/B] Pterran
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] The Earth Mother
[B]Str:[/B] 14 +2 (6p) [B]Level:[/B] 3 [B]XP:[/B] 3,000/6,000
[B]Dex:[/B] 12 +1 (6p) [B]BAB:[/B] +2 [B]HP:[/B] 19 (3d8+3)
[B]Con:[/B] 12 +1 (4p) [B]Grapple:[/B] +4
[B]Int:[/B] 14 +2 (6p) [B]Speed:[/B] 30'
[B]Wis:[/B] 18 +4 (10p) [B]Init:[/B] +1
[B]Cha:[/B] 14 +2 (4p) [B]ACP:[/B] -0
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +3 +0 +1 +0 +0 +0 14
[B]Touch:[/B] 11 [B]Flatfooted:[/B] 13
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 3 +1 +1* +5
[B]Ref:[/B] 1 +1 +1* +3
[B]Will:[/B] 3 +3 +1* +7
* +1 Sash (cloak) of resistance
[B]Weapon Attack Damage Critical[/B]
Claw x2...................+4......1d3+2 ea......x2
Bite......................-1*.....1d4+1.........x2
MW Shortspear.............+5......1d6+2.........x2
MW Shortspear, thrown.....+4......1d6+2.........x2, range 20 ft
MW Sling..................+4......1d4+2.........x2, range 50 ft
* -5 penalty for secondary natural weapon
[B]Languages:[/B] Pterran (standard)
Druidic (class)
Common, Thri-Kreen (Int bonus)
[B]Abilities:[/B]
[i]--Pterran--[/i]
* -2 Dex, +2 Wis, +2 Cha
* -2 racial to Listen
* Natural Weapons: 2 claws / bite
* Missive talent at will to other reptiles
* Thanak is martial weapon
* Favored class per life path (Path of the Druid)
[i]--Druid--[/i]
* Weapons: club, dagger, dart, quarterstaff, scimitar, sickle,
shortspear, sling, spear, blowgun, natural attacks
* Light / medium armor proficiency (no metal), wooden shields only
* Divine Spells per day:
orisons: 4 (DC 13)
1st level: 3 (DC 14)
2nd level: 2 (DC 15)
* Spontaneous Summon Nature's Ally
* Animal Companion
Link (+4 wild emp / handle. Handle as free, push as move)
Share Spells (within 5')
* Nature Sense (+2 Know (nature) and Survival)
* Wild Empathy +6 (+3 druid, +3 Cha)
* Woodland Stride (undergrowth can't impede movement)
* Trackless Step (can't be tracked in natural surroundings)
[B]Feats:[/B]
Alertness (1st level)
Track (3rd level)
[B]Skill Points:[/B] 36 [B]Max Ranks:[/B] 6/3
[B]Skills Ranks Mod Misc Total[/B]
[i]--Class--[/i]
Handle Animal..............3....+2..........+5 (+9 w/ companion)
Heal.......................3....+4..........+7 (+9 w/ kit)
Hide.......................5....+3..........+8
Know: nature...............3....+2...+2*....+7
Listen.....................5....+4...+0~^...+9
Move Silently..............5....+2..........+7
Spot.......................6....+4...+2^....+12
Survival...................6....+4...+2*....+12
* +2 Nature Sense
~ -2 racial penalty
^ +2 Alertness feat
[B]Equipment: Cost Weight[/B]
[i]--Worn / Carried--[/i]
MW Shortspear...........301cp...3lb
MW sling................300cp...--
Sling bullets x10........1bit...5lb
MW Studded leath armr...175cp..20lb
Backpack..................2cp...2lb
Pouch, belt...............1cp...1/2lb
Resistance sash +1....1,000cp...1
spell comp pouch..........5cp...2lb
[i]--In Backpack--[/i]
Flint and Steel...........1cp...--
Trail rations (x4)........2cp...4lb
Waterskin.................1cp...4lb
Antitoxin................50cp...--
Bedroll..................1bit...5lb
Caltrops.................1cp....2lb
Potionfruit CLW x3.....150cp....--
Thunderstone............30cp....1lb
Healer's Kit............50cp....1lb
[B]Total Weight:[/B]50.5lbs [B]Money:[/B] 6gp 3sp 8bits
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 58 116 175 350 875
[B]Age:[/B] 12
[B]Height:[/B] 5'8"
[B]Weight:[/B] 190lb
[B]Eyes:[/B] Green
[B]Hair:[/B] N/A
[B]Skin:[/B] Brown (scales)
Appearance: Quaketongue is fairly average in both height and build for his kind.
While he, like most of his kin, wears little clothing, he does sport an assortment of leather armor pieces when exposed and traveling, most of them decorated with nature-inspired iconography: carrion birds, lizards, a large sun, a heavy cloud. Centralmost and most revered of these decorations is the intricate crystalline sigil he calls
waterflake.
[sblock=Background]Pterran children are named for the environmental circumstances surrounding their births, and Ristu Quaketongue is no exception. His egg rocked and cracked open amidst the violent shaking of the ground, as if the Earth Mother herself could feel the hatchling's efforts to break into the world. And as he finally did draw breath free of his egg, the earth once again grew still and silent, so that the only sound in the aftermath was the wailing of the newly-hatched child.
It was little wonder, then, that Quaketongue's lifepath was The path of the Druid. He felt keenly the pains and triumphs of the natural world around him. Little wonder, too, that when he ran across a circle of defilement near to his village last month, Quaketongue, with the help of his animal companion [TBD] and his clansman Heartseer, set immediately to tracking the scourge.
For more than two weeks he followed. At least once he caught sight of the blight to the Earth Mother, but a sudden sandstorm gave her a means to elude him. After that, the trail became difficult, and eventually impossible to follow, leaving the two Pterrans and the animal alone and frustrated.
One of Quaketongue's attempts to regain the trail brought him close to a passing caravan, in which he noted the presence of another of his kind. They followed surruptitously for a time, making sure the unknown kinsman was not enslaved to the soft mammals he moved with. And when he was reasonably satisfied, Quaketongue sent a mental query, announcing the small group and asking to approach.
While he still hopes to find the defiler he seeks, Quaketongue accepts that the Earth Mother sent her storm for a reason. As the storm diverted him to the caravan, he's chosen to tie his fortunes to them for the time being. He watches and listens and occasionally questions, learning what he can of the strange species gathered on the road, awaiting the next clue or another nudge from the Earth Mother to correct his bearing.
[/sblock]
[sblock=Spells Prepared (morning)]Orisons (4): Defiler Scent, Create Water, Flare, Mending
1st Level (3): Cure Light Wounds, Magic Fang, Produce Flame
2nd Level (2): Barkskin, Lesser Restoration[/sblock]