Is it just me, or is there NO spell which creates true darkness in D&D 3.5? I only recently noticed that the 3.5 Player's Handbook version of "Darkness" instead creates "shadowy illumination". :/ (!?!??!)
So instead of full Darkness, it's just a 20% concealment modifier? What the hecK?! Why don't they change the name of the spell to "Shadows"? More importantly, where is the TRUE Darkness spell? They CAN'T have eliminated it completely! What spell are my evil NPC priests supposed to cast?
I assume there was some game-balance thing involved in this decision, but I don't see what's so unbalanced about the "Darkness" spell as originally written in 3.0... If it was so bad they should've just changed the duration to rounds instead of minutes. Anyway, I've established that my campaign uses the 3.0 Darkness spell (another in a long series of friggin' in-house 3.0-3.5 rules changes, sigh....) but I'm confused at why this decision was ever made...
Jason the Whiny
So instead of full Darkness, it's just a 20% concealment modifier? What the hecK?! Why don't they change the name of the spell to "Shadows"? More importantly, where is the TRUE Darkness spell? They CAN'T have eliminated it completely! What spell are my evil NPC priests supposed to cast?
I assume there was some game-balance thing involved in this decision, but I don't see what's so unbalanced about the "Darkness" spell as originally written in 3.0... If it was so bad they should've just changed the duration to rounds instead of minutes. Anyway, I've established that my campaign uses the 3.0 Darkness spell (another in a long series of friggin' in-house 3.0-3.5 rules changes, sigh....) but I'm confused at why this decision was ever made...
Jason the Whiny