D&D 5E Darksun 3.0

neogod22

Explorer
Gladiator is more of a background at this point. 2nd edition, you had to be proficient in every weapon you wanted to use, the gladiator had proficiency with every weapon. That's how all warriors are now, so there's nothing special about a gladiator, any fighter archetype can work.

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Zardnaar

Legend
Gladiator is more of a background at this point. 2nd edition, you had to be proficient in every weapon you wanted to use, the gladiator had proficiency with every weapon. That's how all warriors are now, so there's nothing special about a gladiator, any fighter archetype can work.

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Yeah I was just going to use the Champion and allow them to pick perform.
 


neogod22

Explorer
The totem Barbarian a few of those critters do not exist on Athas and it has quasi magical abilities, not such an Athasian thing.
We are converting an entire campaign setting for 5th edition. Changing animals to fit what's in the world should be easy.

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Mecheon

Sacabambaspis
Yeah. Take Bear totem, replace with Klarr (You know, psionic shelled bear) totem. Repeat with those other various "Regular animals but more Dark Sun" ones like the Zhackal and the Rasclinn
 

GreenTengu

Adventurer
Since I first saw Dark Sun, I always felt that it too easily dismissed some of the common "bad guy" humanoids existing in that world. Yeah, they tossed in background pieces about them being exterminated-- but are you really telling me it would be easier to exterminate Orcs than it is to exterminate Dwarfs or Elves? I feel like they felt compelled to keep the races in the PHB alive in the world despite if it made any sense.

Now that more development has been done on exactly what an Orc is and what its specialties are, I feel like Orcs would have had a much easier time adapting to the scant food and lack of water the world of Dark Sun presents. Its just now all that difficult for me to imagine these desert dwelling Orcs with sandy orange skin who might live primarily on the weeds, but are all too happy to bury themselves in the sand and ambush those who are unlucky enough to find themselves out traveling in the desert to kill and cannibalize them. And also to be prized as good, strong slaves that don't require much upkeep, but tend to be a bit lazy unless whipped into shape.

And you have this whole evil, brutal dictatorship as your core civilization where survival of the fittest reigns supreme and might makes right? It seems custom tailored to include the more modern concept of Hobgoblins as primary enforcers of this system whether or not they ever get accepted into any roles of meaningful power or influence.

But, at the time these concepts weren't particularly well developed and were different bags of hit points to pop in order to extract the XP and gold. So I guess they thought that having different "monsters" would make the setting unique... but still didn't have the guts to eject the elf, the halfling and the dwarf which all feel far more wildly out of place in the setting than Orcs or Hobgoblins would.
 

neogod22

Explorer
Since I first saw Dark Sun, I always felt that it too easily dismissed some of the common "bad guy" humanoids existing in that world. Yeah, they tossed in background pieces about them being exterminated-- but are you really telling me it would be easier to exterminate Orcs than it is to exterminate Dwarfs or Elves? I feel like they felt compelled to keep the races in the PHB alive in the world despite if it made any sense.

Now that more development has been done on exactly what an Orc is and what its specialties are, I feel like Orcs would have had a much easier time adapting to the scant food and lack of water the world of Dark Sun presents. Its just now all that difficult for me to imagine these desert dwelling Orcs with sandy orange skin who might live primarily on the weeds, but are all too happy to bury themselves in the sand and ambush those who are unlucky enough to find themselves out traveling in the desert to kill and cannibalize them. And also to be prized as good, strong slaves that don't require much upkeep, but tend to be a bit lazy unless whipped into shape.

And you have this whole evil, brutal dictatorship as your core civilization where survival of the fittest reigns supreme and might makes right? It seems custom tailored to include the more modern concept of Hobgoblins as primary enforcers of this system whether or not they ever get accepted into any roles of meaningful power or influence.

But, at the time these concepts weren't particularly well developed and were different bags of hit points to pop in order to extract the XP and gold. So I guess they thought that having different "monsters" would make the setting unique... but still didn't have the guts to eject the elf, the halfling and the dwarf which all feel far more wildly out of place in the setting than Orcs or Hobgoblins would.
Going off 2nd edition rules where races like Orcs didn't have spellcasters, and reading Rise And Fall Of a Dragon King and how they went about exterminating the races, yes Orcs would've gone down easily. Unlike normal defilers, the sorcerer kings are actually dragons, immune to normal weapons, and can use animal life to cast their spells. They are basically gods on that world, and with them leading armies exterminating tribes of orcs, you can see how they could fall quickly. The thing was though, each king was tasked with eliminating a single race at a time and did so at their own pace (some were lazier than others), they stopped when found out that they were doing this to create a halfling only world, not human. (ALL sorcerer kings were originally human since halfling couldn't learn magic). So the races that are still alive are the ones that they didn't get to yet, or didn't finish their genocide when they learned the truth about what they were doing.

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