Back in my day we'd roll four (or more!) sets of ability scores, scrap three of them, and choose the character with the scores that best represented what we wanted to play. It was done in 5 minutes, and that's all the character funnel we needed. Haha.
But now having purposeful character creation to match a concept is preferred. And if you don't have a concept for a character going into a new campaign, then spend a bit of time researching the setting, system, talking to your fellow players, or just brainstorming. It's going to be more satisfying for a long-term game.
As for the DCC Funnel "Lulz" - yeah, I can see how that might be fun for a one-shot - maybe a 2 hour session if the pace is good and the stakes are ridiculous enough. I just can't imagine wanting to start a campaign in that manner.
Don't get me wrong: I do like old school systems. DCC just seems to take the worst elements of the old school experience and rolls it into a single game.