Death of the Dragons


log in or register to remove this ad



WarlockLord

First Post
May I introduce Mekaz'zan for your enjoyment?

Mekaz'zan, Exile
Drow Hexblade 2
Alignment Chaotic Neutral

Str 16
Dex 16
Con 12
Int 12
Wis 10
Cha 18

Initiative: +3
AC: 19
HP: 2d10+2 (19 HP)
XP: 8,000

Saves:
Fort +1
Ref +3
Will +3

BAB: +2

Attack: +1 greatsword +6 (2d6+5)

Skills: Concentration +6, Craft (poisonmaking) +6, Knowledge (arcana) +6, Spellcraft +8

Feats: Master of Poisons*

Special: Arcane Resistance, Elfsense, Hexblade's Curse, Darkvision 120 feet, light blindness, martial weapon profiency (all), Sleep Immunity, +2 to will saves against spells or spell-like abilities, Spell Resistance 13,

Arcane Resistance (Su): The hexblade gains a bonus equal to his charisma bonus (+4) on saving throws against spells and spell-like effects.

Elf sense (Ex): An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for it.

Hexblade's Curse (Su): Once per day, as a free action, a hexblade can unleash a curse upon a foe. The target must be visible to the hexblade and within 60 feet. The target of a hexblade's curse takes a -2 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour thereafter. A successful Will save (DC 15) negates the effect.

Spell-like abilities: Drow can use the following spell-like abilities once per day: dancing lights (DC 14), darkness (DC 16), faerie fire (DC 15). Caster level equals the drow’s class levels.

Languages: Common, Elven, Undercommon, Drow Sign Language

Equipment:
+1 greatsword (2,350 gp)
2 potions of cure light wounds (100 gp)
+1 Chain shirt (1,250 gp
Adventurer's kit (15 gp)
5 doses drow sleep poison (375 gp)
Masterwork handcrossbow (400 gp)
30 bolts (3 gp)
2 potions of bulls strength (600 gp)
Sundark goggles (10 gp)
293 gp


*This feat is from Drow of the Underdark. It allows a character to use poisons safely and apply poison to a weapon as a swift action.

Background: Mekaz'zan was raised like a normal drow child, but he could never stop asking questions. Why do I have to obey the females? Why don't we unite and push our enemies out, as opposed to endless infighting? He hated life in his city, hated Lloth, and hated the annoying drow who wanted to make him a wizard when he wanted to learn the arts of the warrior.

At the age of 16 he discovered that people he hated were having accidents. He put 2 and 2 together, went to the arcane library his parents made him go to, and discovered he was a hexblade.

He learned the art of poison from his older brother, an assassin, and aided him with his spellwork. He confided his dislike of this life in his brother, and they decided to make a run for it. The priestesses did not want to let them go, and in the fighting, his brother was killed.

Unlike most drow siblings, these brothers had been close. Mekaz'zan decided to go to the surface world, as there was no place for him in the underdark.

Appearance and Personality: Mekaz'zan is tall for a drow (5'5"), and has red eyes and white hair. He is lithe and muscular, and gets on well with most people. He is constantly analyzing any situation to see what would happen in a fight, but this does not stop him from having fun.

Can I buy him some sunglasses or something?
 
Last edited:

hellrazor111

First Post
Looks good, i'll get you posted in the rogue gallery soon.


In Races of the Dragon, theres an item called 'sundark goggles'

This is what it says:
Sundayk goggles negate the dazzled condition experienced by a creature with light sensitivity while in bright illumination. As a side effect, they grant the wearer a +2 circumstance bonus on saving throws aganst gaze attacks. Creatures without low-light vision or darkvision that wear sundark goggles take a -2 penalty on Search and Spot checks.
Price:10gp

If you want, you can put yourself in the game, if not it may be awile till I can work you in.
 






Remove ads

Top