Roman said:
Alright, I am a student and do not have a phone, but tomorrow evening I will go out, find a phone, and call the former DM.
Well, the first thread was started, because I was rather dissappointed that the campaign might (at that point it was likely but not certain) end with a puzzle and I wanted to know if it ever happened to many other people too. The second thread I promised to start in the first thread - to post the actual puzzle. So yes, I certainly was dissappointed that the campaign ended that way, but we had a year of good fun with it, so he cannot be a bad DM - in fact running an enjoyable campaign for a year indicates good DMing even if the end is this ignominous.
See, this is where I really feel for you Roman. To end a enjoyable campaign.. with such a blunt method.. makes me feel bad for you and the other players.
Now, I myself, have let campaigns that the players were really enjoying end. Because, as a DM I wasn't inspired anymore with the direction the PC's were constantly going. I gave them really enjoyable and memorable times.. and they still fondly talk of their pc's.. but I honestly got burned out with the campaign.
And it had a bit to do with me, simply getting burned out, and the players having characters, that in the end, often didn't care about good or evil. They had very little hooks to pull them with. And often I jokingly referred to them as morally bankrupt.
But they played their characters very well.. and I ran a very entertaining campaign for them. Though when I look back on it, it was a very grandiose campaign, and also realize that they weren't really inspired to do anything.
Which falls on to me as the DM to find that hook, and them to create that hook for me to follow.
But I was able to learn from the time I had taken off.. and got recharged, and got re-energized.. that in order for me as a DM to proceed.. I need hooks that will logically pull the players.. so that I don't put them in situations they wouldn't give a damn about.
But what does that have to do with your DM? Not a lot I guess.. because we don't know why he let the campaign end.
And it's not terribly fair for us to really bash him.. on that I will agree.. despite how I felt over the last few days. Because the truth is.. we don't know why he was willing to let it end. Maybe y'all didn't have the right hooks for him to go with, maybe he was literally trying to tell a dark story with the heroes losing in the end.
(Though I like stories where the hero fights and dies.. and doesn't succeed at their task.. I like to give them the fighting chance to accomplish it somehow.)
I guess it's a usual gaming variable. We don't know what the cause was, that lead to the effect of a unsolvable puzzle.
As an aside, I actually participated once with a friend in a one shot grand evening session, that involved two parties of players, who were going to be fighting it out in the end for the win.. but to get to that end, we all had to go through a riddle.. in the very beginning.
Now, the group that I was a part of, had something like 8 players.. and one dm.. the other group had a similiar number of players and one DM.. so our little group ends up walking up to the story beginning.. and get presented with a riddle.
The only way to proceed with the story at all... was to solve the riddle.. now.. your probably figuring that say after an hour of sitting there.. trying to solve this riddle.. the DM would at least let us attempt Intelligence tests.. and he did.. and I got a natural twenty.. with my +5 intelligence modifier.. that was a 25! Everyone around the table looked really happy.. then the DM.. repeated what he had said before, whenever we started to ask about clues.. He told us the riddle again.
Now.. this guy wouldn't budge.. and I was getting more and more aggravated with this.. here I was to enjoy a supposedly great session.. with lots of people playing.. and after an hour and a half.. still no one had an answer.. and yet he still wouldn't budge..
I realize that most people would of gotten up and walked away. Got in their cars and left.. but at the time I was a ride-share hostage.. and couldn't quite do that.
So I eventually actually came up with an acceptable answer, though it used modern vernacular to accomplish.. and was really stretching the riddle to the lengths..
But after that.. I pretty much determined that I will NEVER use such a tool in my DMing.. and I still think that the DM was a massive butt nugget.. But.. I still keep that information regarding who this person was private because well.. though he deserved the appropriate derision.. sometimes it's more the lesson learned that is important.
(Oh and that lesson we learned besides the don't use riddles, was that the DM we had was a jackass who when people would specifically ask about things, having picked up on his little personal clues wouldn't actually reward said players.. yet the other DM in the other room, when presented with the same situations, did.. so needless to say.. our group of players were beat, because we were supposed to load up on the stuff that they had acquired.. that we really also should of had.. that and they were given very specific advantages, over our side.. so through out the whole thing we were never really supposed to win.. which sucks)
Oh and another lesson learned besides not using riddles.. that just because someone is quite popular and important in some gaming circles.. and communities.. it isn't always deserved.. and sometimes people will take crap because they don't know better...
Grrrr... sorry for the offtangent conversation.