Defenders of the Blackfeather - Tariff of Relkingham

garyh

First Post
OOC: Not sure how Hal attacked Lindus. Lindus was in B8 and Hal in C6, and Hal only had one action while dominated. He'd have to move, then attack, which is two actions. And he couldn't charge, as you have to move at least two squares away to charge.

Lindus fires an arrow at Avonathemon, but only manages to clip the evil priest in the leg.

Standard action - Hunter's Bear Trap against Avonathemon.

Hunter's Bear Trap (HQ) (1d20 9=17, 2d10 6 1d8=15)

Hits AC 17 for 15 damage including Hunter's Quarry and on a hit, Avonathemon is slowed and takes ongoing 5 damage (save ends). On a miss, half damage, no ongoing damage, and the target is slowed until the end of Lindus' next turn.

If that missed, and I think it does, Lindus will use his Elven Accuracy power to re-roll to hit.

Elven Accuracy (1d20 9=14)

Elven Accuracy only hits a 14, no help there. Looks like 7 damage, no ongoing damage, and slowed until the end of Lindus' next turn.

Lindus Oakleaf - Male Elf Ranger 5
Passive Perception: 22, Passive Insight: 15
AC:19, Fort:17, Reflex:19, Will:17 -- Speed:7
HP:20?/46, Bloodied:23, Surge Value:11, Surges left:6/8
Action Points: 0, Second Wind: not used
Powers -
Nimble Strike
Twin Strike

Elven Accuracy
Evasive Strike
Sneak Attack
Thundertusk Boar Strike
Yield Ground

Hunter's Bear Trap
Splintering Shot

Darkleaf Armor +1 (Encounter)
Lightning Longbow +1 (Daily)
 

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esparkhu

First Post
Lindus's arrow grazes Avonathemon doing 7 damage.

Red fires his crossbow at Sena. The bolt pierces her armor doing 3 damage.

Avonathemon moves away from the approaching heros and then send a burst of necrotic engergy towards Sena. If not for the blood trickling into his eye, Sena would have taken 7 damage, but the high priest misses.

The Wight hurls a bolt of deathly magic at Lindus, and the elf is quick enough to dodge the damage.

Initiative: Status
Hal: 48/53
Lindus: 30/46
Red Guard: no damage
Avonathemon: down 49, HQ, -2 to hit
Wight: no damage
->Sena: 35/48
Purple Zombie: no damage
Aqua Zombie: no damage
Blue Zombie: no damage
Pink Zombie: no damage
Orange Zombie: no damage
Yellow Zombie: no damage
Lime Zombie: no damage
Red Zombie: no damage

5vzr5y.jpg
 

garyh

First Post
Sena moves towards the horde of zombies, then unleashes a flash of light that heartens her and her allies and causes the zombies to hesitate.

"Erathis protect us!"

Move action - Move to D6.

Standard action - Beacon of Hope.

Effect: Sena and all allies in the Burst 3 gain 5 HP, and Sena's healing powers restore an additional 5 HP the rest of the encounter. And the attack on all enemies in Burst 3...

Beacon of Hope (1d20+6=11, 1d20+6=25, 1d20+6=26, 1d20+6=12, 1d20+6=13, 1d20+6=9, 1d20+6=24, 1d20+6=11)

Purple Zombie: Hits Will 11.
Aqua Zombie: Hits Will 25.
Blue Zombie: Hits Will 26.
Pink Zombie: Hits Will 12.
Orange Zombie: Hits Will 13.
Yellow Zombie: Hits Will 9.
Lime Zombie: Hits Will 24.
Red Zombie: Hits Will 11.

All those hit are Weakened (attacks do half damage, round down) until the end of their next turn.

OOC: Looks like you didn't take the 3 damage from the guard off of Sena in the status list. After the -3 and +5 she should be at 37.

Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:37/48, Bloodied:24, Surge Value:12, Surges left:7/10
Action Points: 0, Second Wind: used
Powers -
Righteous Brand
Sacred Flame

Channel Divinity (Divine Fortune or Turn Undead)
Command
Healing Strike
Healing Word x2

Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace

Symbol of Hope +1 (Daily)
 

esparkhu

First Post
Sena's beacon of divine power radiates out. She, Lindus and Hal are healed 5 HP. All the zombies but Yellow are weakened. Red, Pink, and Purple try to hit Hal, but miss. Orange swings at Sena and misses too.

Initiative: Status
->Hal: 53/53
Lindus: 35/46
Red Guard: no damage
Mustard Guard: dead
Avonathemon: down 49, HQ, -2 to hit
Wight: no damage
Sena: 37/48
Purple Zombie: no damage, weak
Aqua Zombie: no damage, weak
Blue Zombie: no damage, weak
Pink Zombie: no damage, weak
Orange Zombie: no damage, weak
Yellow Zombie: no damage
Lime Zombie: no damage, weak
Red Zombie: no damage, weak

oh44dw.jpg
 

garyh

First Post
OOC: You didn't move Sena up to D6. I had her moving there so that next turn, as many zombies as possible would be lined up for a Turn Undead attempt. In the interest of keeping the fight moving, I'll have Hal and Lindus go anyway, with Sena placed as she is on the map.

Hal, final in control of his own actions, takes out his frustration against the three zombies before him, slicing through all of them in a single blow.

Standard action - Sweeping Blow against Red, Pink, and Purple Zombies.

Sweeping Blow vs Red, Pink, Purple (1d20+11+2=26, 1d10+6=9, 1d20+11+2=20, 1d10+6=9, 1d20+11+2=17, 1d10+6=10)

Hits AC 26 for 9 damage against Red, hits AC 20 for 9 damage against Pink, and hits AC 17 for 10 damage against Purple. Any that survive are marked by Hal. If any die, Hal gains +5 temp HP from his Lifedrinker sword. I'm assuming all are killed for Lindus' action.

Move action - Shift to D7.

OOC: I totally forgot Hal has the Human Perseverance feat, which grants him +1 to all saves. Luckily, I don't think that mattered here.

Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:53 + 5 Temp HP/53, Bloodied:26, Surge Value:14, Surges left:9/11
Action Points: 1, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron

Steel Serpent Strike
Sweeping Blow

Comeback Strike
Inspiring Word
Rain of Steel
Unstoppable
 

garyh

First Post
Lindus fires an arrow at the farther cluster of zombies, which hits the middle one and then arcs lightning out to the two flanking it, felling all three of the undead.

The elf then turns his attention to the evil priest, but his arrow goes wide.

Standard action - Twin Strike against Aqua Zombie and Avonathemon.

Twin Strike against Aqua (1d20+9=25, 1d10+2=6, 1d10+2=5)

Hits AC 25 for 6 damage against Aqua Zombie, and Lindus uses the Daily Power of his Lightning Bow (PHB 235) to do 1d6 lightning damage to all enemies within two squares of Aqua. Not actually rolling that, as it auto-kills Blue and Yellow.

Rolled the regular damage agaisnt Avonathemon in that first roll but forgot the attack. Here's the attack roll, plus HQ, to add with the 5 damage rolled above.

Twin Strike attack roll and HQ damage on Avonethemon. (1d20+9=11, 1d8=4)

Hits AC 11 for 5 damage plus 4 from HQ (9 total) against Avonathemon.

Lindus Oakleaf - Male Elf Ranger 5
Passive Perception: 22, Passive Insight: 15
AC:19, Fort:17, Reflex:19, Will:17 -- Speed:7
HP:35/46, Bloodied:23, Surge Value:11, Surges left:6/8
Action Points: 0, Second Wind: not used
Powers -
Nimble Strike
Twin Strike

Elven Accuracy
Evasive Strike
Sneak Attack
Thundertusk Boar Strike
Yield Ground

Hunter's Bear Trap
Splintering Shot

Darkleaf Armor +1 (Encounter)
Lightning Longbow +1 (Daily)
 

esparkhu

First Post
Hal slashes through the three zombies and all revert to their previous, and quite dead, state.

Lindus manages to down Aqua, Blue and Yellow, but is unable to harm the high priest with his shot.

Red moves closer to Hal. The guard attempts to strike him with his halberd, but misses.

Avonathemon raises his hands and with a few magic words, shoots a necrotic bolt at Lindus. The elf takes 11 damage and becomes immobilized (save ends). The high priest move a few squares over.

The wight moves closer to Avonathemon and then sends its own necrotic bolt at Sena. Luckily for the cleric, she is quick enough to avoid the blast.

Initiative: Status
Hal: 53(+5 temp)/53
Lindus: 24/46, immobilized
Red Guard: no damage
Mustard Guard: dead
Avonathemon: down 49, HQ, -2 to hit
Wight: no damage
->Sena: 37/48
Orange Zombie: no damage, weak
Lime Zombie: no damage, weak

2qwzzwk.jpg
 

garyh

First Post
Sena carefully steps back from the zombie, then attempts to compel the human guard to move away. Even this thug has enough willpower to resist, unfortunately. Finally, Sena whispers a prayer to Erathis to heal Lindus' wounds.

Move action - Shift to D9.

Standard action - Command against Red Guard.

Command vs Red Guard (1d20+6=12)

Hits Will 12 against Red Guard, and on a hit the target is dazed until the end of Sena's next turn, and Sena will slide him to J6.

Minor action - Healing Word on Lindus for Surge (11) + 3 Wis + 5 Beacon of Hope + 1d6 (1) Healing Word on Lindus (1d6=1). Lindus burns as surge and is healed for 20 HP, leaving him at 44/46.

Sena Ironhelm - Female Dwarf Cleric 5
Passive Perception: 15, Passive Insight: 20
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:37/48, Bloodied:24, Surge Value:12, Surges left:7/10
Action Points: 0, Second Wind: used
Powers -
Righteous Brand
Sacred Flame

Channel Divinity (Divine Fortune or Turn Undead)
Command
Healing Strike
Healing Word x2

Beacon of Hope
Cure Light Wounds
Inspiring Word
Rune of Peace

Symbol of Hope +1 (Daily)
 

esparkhu

First Post
The guard is strong enough to resist Sena's spell, but she is able to heal Lindus for 20 HP.

One of the zombies moves around the pews and then charges down the aisle at Sena. The other zombie tries to slam into Hal. Both the fighter and cleric have tough enough armor to withstand the undead bruising.

Initiative: Status
->Hal: 53(+5 temp)/53
Lindus: 44/46, immobilized
Red Guard: no damage
Mustard Guard: dead
Avonathemon: down 49, HQ, -2 to hit
Wight: no damage
Sena: 37/48
Orange Zombie: no damage
Lime Zombie: no damage

2gx1l3s.jpg
 

garyh

First Post
Hal moves over between the zombies, then tries to slice through both of them at once. At the least, he gets the attention of the zombie next to Sena.

Move action - Shift to D8.

Standard action - Cleave against Lime Zombie.

Cleave Lime (1d20+11=14, 1d10+6=14)

Hits AC 14 for 14 damage against Lime, and if that hits, hits Orange for 4 damage as well. Marking Lime.

Hal Carter - Male Human Fighter 5
Passive Perception: 14, Passive Insight: 14
AC:22, Fort:21, Reflex:19, Will:17 -- Speed:5
HP:53 + 5 Temp HP/53, Bloodied:26, Surge Value:14, Surges left:9/11
Action Points: 1, Second Wind: not used
Powers -
Cleave
Reaping Strike
Tide of Iron

Steel Serpent Strike
Sweeping Blow

Comeback Strike
Inspiring Word
Rain of Steel
Unstoppable
 

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