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I have enjoyed my Deities and Demigods everyday that I've had it, thus far. Questions of utility relative to this book have been posed ever since it was unveiled that deities would be statted (and perhaps before?).
My campaign's PCs are presently c. 10th character level. Direct encounters with divinity have thus far been confined to servitors and petitioners, for ex., a celestial knight guarding an ancient magical tree on a demiplane in the Astral (adventure catalyst).
Deities and deific influence threads every fiber of my campaign. Knowledge of deities powers and limitations has illuminated every decision I've made as a DM, which D&Dg helps to clarify.
Although instances were deity stats have come into usage has thus far been negligable, I don't see this as a drawback. MotP has suffered from complaints (mostly, it seems, from resentful PS fans who decry its lack of treatment relative to their campaign setting), all of which are similiarly flawed.
Both MotP and D&Dg are useful given certain campaign styles and contexts. My party has yet to travel to an Outer or Inner Plane, but they have frequented numerous pocket demiplanes. I don't even use the Great Wheel, but I don't find "90% of it" to be "worthless".
I am one of those DMs who try to make everything useful. I've devoured MotP, making something on virtually every page useful (my cosmology is comprised of two thirds of the Great Wheel's planes re-arranged or re-named...i.e. IMC, Karasuthra is a plane and the PN of Faerie is a co-terminal demiplane called Faerieland).
With regard to D&Dg, I've made it feasible for all the D&Dg pantheons to co-exist. I don't have race deities, so I took each race deity (except Bahamut and Tiamat), made them into a separate pantheon (each w/a nature element, i.e. Corellan [forests] and Yondalla [hills]) with Taiia the Watcher as its head.
What I am interested in here is, of those here who have D&Dg, how have you used it? If you don't have it but think you have a grasp on its contents, and if you don't have it b/c you think it would be useless, why/why not?
My campaign's PCs are presently c. 10th character level. Direct encounters with divinity have thus far been confined to servitors and petitioners, for ex., a celestial knight guarding an ancient magical tree on a demiplane in the Astral (adventure catalyst).
Deities and deific influence threads every fiber of my campaign. Knowledge of deities powers and limitations has illuminated every decision I've made as a DM, which D&Dg helps to clarify.
Although instances were deity stats have come into usage has thus far been negligable, I don't see this as a drawback. MotP has suffered from complaints (mostly, it seems, from resentful PS fans who decry its lack of treatment relative to their campaign setting), all of which are similiarly flawed.
Both MotP and D&Dg are useful given certain campaign styles and contexts. My party has yet to travel to an Outer or Inner Plane, but they have frequented numerous pocket demiplanes. I don't even use the Great Wheel, but I don't find "90% of it" to be "worthless".
I am one of those DMs who try to make everything useful. I've devoured MotP, making something on virtually every page useful (my cosmology is comprised of two thirds of the Great Wheel's planes re-arranged or re-named...i.e. IMC, Karasuthra is a plane and the PN of Faerie is a co-terminal demiplane called Faerieland).
With regard to D&Dg, I've made it feasible for all the D&Dg pantheons to co-exist. I don't have race deities, so I took each race deity (except Bahamut and Tiamat), made them into a separate pantheon (each w/a nature element, i.e. Corellan [forests] and Yondalla [hills]) with Taiia the Watcher as its head.
What I am interested in here is, of those here who have D&Dg, how have you used it? If you don't have it but think you have a grasp on its contents, and if you don't have it b/c you think it would be useless, why/why not?