occam
Adventurer
Cadfan said:Even if the game isn't open ended, you still hit this problem eventually. Look at right now. A 3/4 BAB class is at an automatic -5 by 20th level. No one worries about it because the fighter expects a guaranteed hit with his first attack, a reasonably likely hit with his second, etc, and this just means the 3/4 BAB classes are attacking like fighters on their second iterative attack- which is still good. But in the next edition, it looks like having a near guaranteed hit on attack 1 out of your iterative attacks is going away, as there won't be iterative attacks.
If iterative attacks really are going away in favor of level-based damage bonuses, another way to balance less combat-intensive classes is by affecting their damage bonus, instead of or in addition to their attack bonus. You could even consider a system where everyone gets +1 BAB/level, and a good chance to hit, but with different damage potential.