D_E
Explorer
It doesn't look like they've gone out of their way to make magic items seem more special:
On the other hand, in 3.5 I thought that the prices on some items were rather random, so swapping that for ballpark figures was a good idea. Their system also leaves open the door for leveling items, which would address my first point.
It looks like items still become obsolete after a few levels, so people will want to be continually trading up. It would have been nice to see things like "+3 whatever" be entirely subsumed by level-based gains.More than a few levels after that, either item will have lost a lot of its luster -- maybe because more characters have easy access to levitation, flight, or even short-range teleportation effects, in the case of the rope of climbing, or because they're all toting around +3 or better weapons, making the flaming sword seem underpowered.
On the other hand, in 3.5 I thought that the prices on some items were rather random, so swapping that for ballpark figures was a good idea. Their system also leaves open the door for leveling items, which would address my first point.