I think to the pure role-players this thread will never matter. Likely at that point, published material rarely matters.
However, when your typical player (i.e. someone who enjoys several of the facets something broad like D&D or an RPG covers) there are certain elements that will pop up and take you OUT of immersion with its technicality.
If they change nothing but the wording to clarify the effects of a few dozen powers/feats with this experiment just so something like terrible wording doesn't distract a table of players all night, then they've done the right thing.
Eventually most group of gamers will end up in some sort of combat scenario too and when your Assassin lacks any and all kinds of abilities to assassinate things, well hopefully this will help that too (also, it breaks my brain/immersion that assassins can't get much done in 4E).
However, when your typical player (i.e. someone who enjoys several of the facets something broad like D&D or an RPG covers) there are certain elements that will pop up and take you OUT of immersion with its technicality.
If they change nothing but the wording to clarify the effects of a few dozen powers/feats with this experiment just so something like terrible wording doesn't distract a table of players all night, then they've done the right thing.
Eventually most group of gamers will end up in some sort of combat scenario too and when your Assassin lacks any and all kinds of abilities to assassinate things, well hopefully this will help that too (also, it breaks my brain/immersion that assassins can't get much done in 4E).