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Designing OGL Supers for d20 modern

Walking Dad

First Post
Ok, full disclosure:

I sifted the last days through various super power rules sets. It becomes more and more clear that converting the Attributes without access to the PMVs (power modificators, they are part of the SAS d20 rules but not of anome d20) is more work than it is worth. I like the other changes I made thus far and with a 'pathfinderized' M&M being my next project, I have decided to switch my resource for super powers from anime d20 to M&M 2nd.

Most difficult will be converting them from the damage save system to a HP one.

Edit: Deleted to be updated later.
 
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DrNilesCrane

First Post
Just wanted to say that your work is very interesting, Walking Dad. I'm on a gaming hiatus currently but have been thinking along similiar lines for a d20 Modern campaign with powers (d20 Modern, Pathfinder, M&M 2e/3e hybrid) but without classes and am interested in seeing what you come up with for your system. :)
 
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