Xael
First Post
You know Rystil, while I might see myself as being too optimistic about this, I'm thinking that you're being too negative. I'll try to explain myself again, hopefully better (and shorten my posts a bit):
What I'm basically thinking, is that the craft point and/or time systems are trying to overfix the problem.
Is the problem in crafting items or making money by crafting items?
If it's only the latter, then there's absolutely no reason to restrict the former, which craft point and/or time systems do also.
When does the actual time taken to craft items really matter outside of adventures and crafting for other reason than making money?
What I'm basically thinking, is that the craft point and/or time systems are trying to overfix the problem.
Is the problem in crafting items or making money by crafting items?
If it's only the latter, then there's absolutely no reason to restrict the former, which craft point and/or time systems do also.
When does the actual time taken to craft items really matter outside of adventures and crafting for other reason than making money?