Bullgrit
Adventurer
The U Saltmarsh series:
Sinister Secret of Saltmarsh
Danger at Dunwater
The Final Enemy
The UK series:
Beyond the Crystal Cave
Sentinel
Gauntlet
When a Star Falls
Eye of the Serpent
All That Glitters...
Dark Clouds Gather
The above modules, for AD&D1 in the early 1980s, were all from TSR UK.
I, personally, own all three of the Saltmarsh modules, Beyond the Crystal Cave, Sentinal, and All That Glitters.... If the other UK products are as good as the ones I've read, I must say that the Brits were/are excellent adventure designers.
Though the adventure did include various dungeons, they probably wouldn't be considered "dungeon crawls" like what TSR US was producing. They weren't tournament products, either. They had plots and plot twists, they had logical dungeons and encounters.
Sinister Secret of Saltmarsh goes from mystery investigation, to dungeon delve, to ship attack in one adventure at one location.
All That Glitters... has possibly the absolute best end treasure, considering the setting, of any module.
What was it about the UK D&D scene that produced designers making these kinds of story-supporting adventures at the time when the US was producing illogical, senseless dungeon hacks?
And is it natural or ironic that the AD&D1 Fiend Folio was also produced by TSR UK?
Bullgrit
Sinister Secret of Saltmarsh
Danger at Dunwater
The Final Enemy
The UK series:
Beyond the Crystal Cave
Sentinel
Gauntlet
When a Star Falls
Eye of the Serpent
All That Glitters...
Dark Clouds Gather
The above modules, for AD&D1 in the early 1980s, were all from TSR UK.
I, personally, own all three of the Saltmarsh modules, Beyond the Crystal Cave, Sentinal, and All That Glitters.... If the other UK products are as good as the ones I've read, I must say that the Brits were/are excellent adventure designers.
Though the adventure did include various dungeons, they probably wouldn't be considered "dungeon crawls" like what TSR US was producing. They weren't tournament products, either. They had plots and plot twists, they had logical dungeons and encounters.
Sinister Secret of Saltmarsh goes from mystery investigation, to dungeon delve, to ship attack in one adventure at one location.
All That Glitters... has possibly the absolute best end treasure, considering the setting, of any module.
What was it about the UK D&D scene that produced designers making these kinds of story-supporting adventures at the time when the US was producing illogical, senseless dungeon hacks?
And is it natural or ironic that the AD&D1 Fiend Folio was also produced by TSR UK?
Bullgrit
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