Ah. You see, when I look at 4e, that's not what I see at all. I think they saw that online games had revealed some things about game design, in general, that were popular, and they decided to tap into some of that wisdom.
I would agree with that. But only as a completely separate point that in no way diminishes the on-topic point.
I actually agree that 4E picked up some good mechanical innovations from WOW. There is *some* truth to the "they made 4E like WOW" claim.
But, imo, there is only a smidge of truth to it, and what there is, is good.
But, again, all of that is compatible with my point.
I've seen no notable effort to market specifically to MMO players. I merely see design elements that draw things from MMOs that are applicable to the tabletop. Design is not marketing.
I don't think they are marketing to "MMO players" so much as they are seeing that MMOs can market to the general market rather than then gamer market, so we should be able to as well. And they have made mistakes in their reasoning there.
Marketing to non-gamers is the only way they have to get new people into the hobby. You'd prefer the market leader engaged in navel-gazing, Orouborous-style business?
You are not understanding what I mean by non-gamers. There are a LOT of people, an overwhelming majority of the population, that are not even a prospective gamer.
Name calling the practice of targeting valid markets doesn't stop it form being a superior approach.
As I said, there are and always will be prospective gamers who, for one reason or another are not yet. And targeting these people is very important.
New people have been coming into the hobby for as long as the hobby exists. So, the navel gazing of the past has worked so far.
The latter, of course, is true. The former remains an unsupported assertion - we don't have the sales information to tell.
shrug
I'm comfortable with the reasonable doubt levels.
The change in scale between the two is pretty much the point.
When you get up on, say, a lazy Saturday morning, and you consider what you're going to do with your time, do you first ask yourself what RPG you're going to play today, or do you ask yourself if you're going to BBQ or go to the movies or maybe play an RPG?
RPGs are a niche market, and WotC already has dominance, we are agreed on these points, yes?
Well, then by definition, if WotC were to out-perform every other RPG, forcing them out of the market entirely, then they will less than double their business. That's a whole lot of work, for a clearly limited return. In a luxury market, once you have dominance, competing within that market is an exercise in diminishing returns - squabbling over crumbs. If it wants to grow to greater success, WotC needs to pick at something bigger than itself.
Of course, but that is a huge "if". I would suggest that "if" is even into the realms of delusional.
And, what you are leaving out is the downside.
Picking up 30% of other RPG companies market place would be a small help.
But that isn't my point.
LOSING 30% of their existing market to other RPGs would be a major kick in the teeth. And that threat is always real.
Your argument assumes that it is a choice between small growth and big growth. It can also be a choice between small growth and big shrinking.