ExploderWizard
Hero
I have enjoyed playing and running 5E thus far. That is a win. There are some tweaks I want to make before running the next campaign in order to have the game provide a certain feel but this is no different than any other edition. If the game doesn't have the feel that you want as written then changes are in order. Overall though 5E hits a good middle of the road line and is flexible enough to allow groups to tweak to taste. A few things that I want to tweak for my next game include:
- Long & short rests. I'm not partial to a night's sleep healing all damage.
- DEX as the ultimate stat. I feel that the ability to add DEX to melee damage via finesse weapons renders STR merely a stat for the party pack mule.
- Tubthumping adventurers. Last night our barbarian went down 3 times in one fight......but he got up again! He never let them keep him down! It just feels silly.
Those are the main items. Once I get all the ideas collected and written down in a coherent format I intend to post them for critique & comments.
- Long & short rests. I'm not partial to a night's sleep healing all damage.
- DEX as the ultimate stat. I feel that the ability to add DEX to melee damage via finesse weapons renders STR merely a stat for the party pack mule.
- Tubthumping adventurers. Last night our barbarian went down 3 times in one fight......but he got up again! He never let them keep him down! It just feels silly.
Those are the main items. Once I get all the ideas collected and written down in a coherent format I intend to post them for critique & comments.