Jimlock
Adventurer
Hello everyone!
I was discussing about the possible combination of the two powers (Schism + Dimension Door, Psionic) with a friend, and it seems we have a disagreement.
So here is my question:
Can a Psionic character take another action in the same round and AFTER he has manifested Dimension Door, while under the effects of the Schism Power?
For your convenience here are the two powers (SRD):
I was discussing about the possible combination of the two powers (Schism + Dimension Door, Psionic) with a friend, and it seems we have a disagreement.
So here is my question:
Can a Psionic character take another action in the same round and AFTER he has manifested Dimension Door, while under the effects of the Schism Power?
For your convenience here are the two powers (SRD):
schism
telepathy [mind-affecting]
level: Telepath 4
display: Auditory and visual
manifesting time: 1 standard action
range: Personal
target: You
duration: 1 round/level (d)
power points: 7
your mind splits into two independent parts. Each part functions in complete autonomy, like two characters in one body.Your new “second mind” does not control your body physically but is free to take one standard action in each round if the action is purely mental (such as manifesting a power) in the same round you take your normal actions.
Your second mind can manifest powers using your power point reserve, but only as if your manifester level were six lower than it is. Your second mind doesn’t provoke attacks of opportunity when manifesting a power, because doing so doesn’t distract your primary mind.
Your second mind takes its first action on your turn in the round after schism is manifested.
Both your minds communicate with each other telepathically. If you are subject to a compulsion or charm effect while you are of two minds, make a second saving throw if you fail the first. If you fail both, then the schism ends and you are affected normally by the power. If you fail just one, the schism ends immediately, but you are not subject to the compulsion or charm.
Your second mind does not gain any advantages if you are subject to a haste effect, although you gain the overall standard benefits.
dimension door
conjuration (teleportation)
level: Brd 4, sor/wiz 4, travel 4
components: V
casting time: 1 standard action
range: Long (400 ft. + 40 ft./level)
target: You and touched objects or other touched willing creatures
duration: Instantaneous
saving throw: None and will negates (object)
spell resistance: No and yes (object)
you instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction. After using this spell, you can’t take any other actions until your next turn. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A large creature counts as two medium creatures, a huge creature counts as two large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.
If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.
If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you and each creature travelling with you take an additional 4d6 points of damage and the spell simply fails.