This thread is ironic for me, because I was just talking about this yesterday with a co-player/DM. 8th and 9th level generally IS "more of the same", especially for druids.
Here's the 8th & 9th level druid spells that I've got from the FR books, the Spell Compendium, the PH2, and the PH:
8th Level Druid Spells
Abjuration
Repel Metal or Stone
Wall of Greater Dispel Magic
Conjuration
Bombardment #
Cocoon #
Cure Serious Wounds, Mass
Deadfall
Maelstrom
Phantom Wolf
Summon Nature's Ally 8
Word of Recall
Evocation
Earthquake
Red Tide
Sunburst
Whirlwind
Necromancy
Finger of Death
Transmutation
Animal Shapes
Awaken, mass
Brilliant Aura #
Control Plants
Reverse Gravity
Stormrage
Unyeilding Roots
9th Level Druid Spells
Conjuration
Cure Critical Wounds, Mass
Drown, Mass
Elemental Swarm
Phantom Bear
Regenerate
Shambler
Storm of Vengeance
Summon Nature's Ally 9
Summon Elemental Monolith
Tsunami
Divination
Foresight
Enchantment
Anathema
Antipathy
Sympathy
Evocation
Whirlwind, Greater
Illusion
Shadow Landscape
Necromancy
Death Ward, Mass
Transmutation
Cast in Stone #
Nature's Avatar
Perinarch, Planar
Shapechange
Transmute Rock to Lava
Undermaster
I don't have my books with me, but as I recall, Undermaster was actually pretty sweet, the Phantom animal spells were powerful, but not (IMO) worth of being 8th &9th level spells, Coccoon was pretty cool...but most of them are "more of the same".
When I get to 8th & 9th level spells, I expect to be able to start being able to do mass manipulations. As a druid, I'd expect to be able to reshape at least a square mile of land (or, sheesh, a 100sq ft per level) - create a hill, for gods sake! (mountains I'll leave for epic ) Change the course of a river. Focus the power of nature into an area of healing.
Be able to ascertain the general health of my domain merely by concentrating.
Things that last for a while. Sure, you can do some of the above at lower levels...for six seconds. Or if you're lucky, 2 minutes. Wheee....
Here's the 8th & 9th level druid spells that I've got from the FR books, the Spell Compendium, the PH2, and the PH:
8th Level Druid Spells
Abjuration
Repel Metal or Stone
Wall of Greater Dispel Magic
Conjuration
Bombardment #
Cocoon #
Cure Serious Wounds, Mass
Deadfall
Maelstrom
Phantom Wolf
Summon Nature's Ally 8
Word of Recall
Evocation
Earthquake
Red Tide
Sunburst
Whirlwind
Necromancy
Finger of Death
Transmutation
Animal Shapes
Awaken, mass
Brilliant Aura #
Control Plants
Reverse Gravity
Stormrage
Unyeilding Roots
9th Level Druid Spells
Conjuration
Cure Critical Wounds, Mass
Drown, Mass
Elemental Swarm
Phantom Bear
Regenerate
Shambler
Storm of Vengeance
Summon Nature's Ally 9
Summon Elemental Monolith
Tsunami
Divination
Foresight
Enchantment
Anathema
Antipathy
Sympathy
Evocation
Whirlwind, Greater
Illusion
Shadow Landscape
Necromancy
Death Ward, Mass
Transmutation
Cast in Stone #
Nature's Avatar
Perinarch, Planar
Shapechange
Transmute Rock to Lava
Undermaster
I don't have my books with me, but as I recall, Undermaster was actually pretty sweet, the Phantom animal spells were powerful, but not (IMO) worth of being 8th &9th level spells, Coccoon was pretty cool...but most of them are "more of the same".
When I get to 8th & 9th level spells, I expect to be able to start being able to do mass manipulations. As a druid, I'd expect to be able to reshape at least a square mile of land (or, sheesh, a 100sq ft per level) - create a hill, for gods sake! (mountains I'll leave for epic ) Change the course of a river. Focus the power of nature into an area of healing.
Be able to ascertain the general health of my domain merely by concentrating.
Things that last for a while. Sure, you can do some of the above at lower levels...for six seconds. Or if you're lucky, 2 minutes. Wheee....