Scotley
Hero
This thread is for discussion of my next game. More information to come soon. Priority for character slots will be given to players in my just ended Tomb of Horror's game and the Island Empire game which is just winding down as well as a few folks who I feel are up to the roleplaying challenge I have in mind for this one. Others are welcome to join depending on how many of my former players are interested.
In many ways the Swashbuckling game is going to be a test of 4e. Suposedly 4e is much easier to prep for. I'm going to test that out. I also was a verbose group of swashbucklers who can be trusted to keep the action or at least the witty reparte going for a couple/three days when I get busy and can't post. I'm looking to do something a little more colaborative. I want to lay out the world in broad strokes--a sort of psuedo-Europe of the 17th century with magic and a more 'points of light' feel where the civilized bits are kind of islands in a sea of dangerous wilds. The game will take place in a vaguely French inspired capital city with a weak king and a strong religious leader. The characters will all be members a of an organization with overtones of the musketeers and the foreign leagion. I'm thinking 4e edition at 4th level. The collaboration comes in when the players get to design whereever they are from. They can people the world with a few key npc's they could call upon in time of need. I hope to inspire the group to put these things into a wiki which I will of course modify as needed. I will put few limits on the players in terms of character choice, but they have to sell me and the group on why their character would fit into the organization. You can play a half-dragon undead Psion, but you have to have a damn good reason why such a person would be sworn to the throne. I hope most folks will opt for a more traditional role, but I've resigned myself to the fact that most players want to be circus freaks. Sound like fun?
Characters will be point buy with 25 points to work with. That's a little better than standard as you are Swashbuckling Heroes. Note that this is 4e point buy as found in Chapter 2 of the PH.
9 is -1 10 is 0 11 is 1
12 is 2 13 is 3 14 is 5
15 is 7 16 is 9 17 is 12
18 is 16
In many ways the Swashbuckling game is going to be a test of 4e. Suposedly 4e is much easier to prep for. I'm going to test that out. I also was a verbose group of swashbucklers who can be trusted to keep the action or at least the witty reparte going for a couple/three days when I get busy and can't post. I'm looking to do something a little more colaborative. I want to lay out the world in broad strokes--a sort of psuedo-Europe of the 17th century with magic and a more 'points of light' feel where the civilized bits are kind of islands in a sea of dangerous wilds. The game will take place in a vaguely French inspired capital city with a weak king and a strong religious leader. The characters will all be members a of an organization with overtones of the musketeers and the foreign leagion. I'm thinking 4e edition at 4th level. The collaboration comes in when the players get to design whereever they are from. They can people the world with a few key npc's they could call upon in time of need. I hope to inspire the group to put these things into a wiki which I will of course modify as needed. I will put few limits on the players in terms of character choice, but they have to sell me and the group on why their character would fit into the organization. You can play a half-dragon undead Psion, but you have to have a damn good reason why such a person would be sworn to the throne. I hope most folks will opt for a more traditional role, but I've resigned myself to the fact that most players want to be circus freaks. Sound like fun?
Characters will be point buy with 25 points to work with. That's a little better than standard as you are Swashbuckling Heroes. Note that this is 4e point buy as found in Chapter 2 of the PH.
9 is -1 10 is 0 11 is 1
12 is 2 13 is 3 14 is 5
15 is 7 16 is 9 17 is 12
18 is 16
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