Pathkeeper24601
First Post
This is kind of form matches function. Paladin's deliver their smite as they hit their opponent with their weapon providing the conduit of that power. With a ranged attack, there is no direct conduit between Paladin and opponent, so no divine smite.I agree with this. I was sad to find that I couldn't build an outlander themed bow paladin and make use of my smiting capabilities, which I can't find much justification for. My gut reaction is that they thought bowadins might overshadow rangers, especially with paladin of vengeance being able to snag hunter's mark, but if that is the case, i would rather they have changed it in such away as to make ranged smites a thing.
Using homerules, if someone really wanted to do ranged smites I would allow them to "pre-load" the smite on the ranged attack. They would have to expend the spell slot before making the attack, but will be able to add the smite damage to the attack, so if you miss you lose that spell slot. Essentially this is giving up the reliable resource management for the ability to add the damage at range.
With, I would allow Improved Smite to all weapon attacks that do not involve ammunition as default. In home games, I probably could be convinced to include other ranged weapons if the character concept was interesting enough.