Devon Williams
First Post
SOOO let me preemptively say that I am a very new DM and I'm still getting to grips with a lot of combat and storytelling, however to make my life easier I have used blank playing cards that I can write out... Well any number of things, I have been leaning towards templates for encounters, monsters, treasure, and even dungeon layouts. I believe that if I make this well enough I can do randomly generated dungeons with custom monsters and even treasures. With my own evil traps for my party to dodge and outwit. People's opinion on these would be appreciated as well as maybe some feedback on how to improve them. Image on request.
This also allows me to not only do custom enemies but "named" enemies. For example, One of these cards is a skeleton Encounter with pretty average stats, OR I could have a card, with "Bones McGee Slayer of Mortals" suddenly this skeleton is much wiser and stronger than others with a unique weapon and such.
However I honestly have no idea how I am meant to DM a wizard fight, as in my party fighting a wizard or any other magic being for that matter, not only that but what I'd need to put on these cards if I want to make a cleric enemy since I'd need a separate list for their spells.
This also allows me to not only do custom enemies but "named" enemies. For example, One of these cards is a skeleton Encounter with pretty average stats, OR I could have a card, with "Bones McGee Slayer of Mortals" suddenly this skeleton is much wiser and stronger than others with a unique weapon and such.
However I honestly have no idea how I am meant to DM a wizard fight, as in my party fighting a wizard or any other magic being for that matter, not only that but what I'd need to put on these cards if I want to make a cleric enemy since I'd need a separate list for their spells.