theoremtank
First Post
I am dissatisfied with my current methods for revealing pieces of maps to the players as they encounter them. Here is what I have tried:
#1) HERE IT IS - Showing the whole map to the players, but without traps, secret doors, or other major details drawn in.
#2) DRAWING AS YOU GO - Hand drawing (durring the game) the room shapes and details of the room as the players encounter them.
My problems with #1 is that characters should not know what room shapes look like ahead of time before they have even seen a new room. #2 takes a lot of in game time and also keeps me from using a lot of nicely detailed computer generated maps.
Anyone willing to give out some good ideas on revealing maps to the players would be greatly appreciated. Ideally I would like a method I can use with the maps I create and print on my computer.
Thank you in advance.
#1) HERE IT IS - Showing the whole map to the players, but without traps, secret doors, or other major details drawn in.
#2) DRAWING AS YOU GO - Hand drawing (durring the game) the room shapes and details of the room as the players encounter them.
My problems with #1 is that characters should not know what room shapes look like ahead of time before they have even seen a new room. #2 takes a lot of in game time and also keeps me from using a lot of nicely detailed computer generated maps.
Anyone willing to give out some good ideas on revealing maps to the players would be greatly appreciated. Ideally I would like a method I can use with the maps I create and print on my computer.
Thank you in advance.