Scorpienne
First Post
When talking about xp for DMing, what do people think is better? Some fraction of the adventure's max xp (less than half) but you get the xp every time you run an adventure? Or max xp, but you only ever get it once per adventure? The first (which is what we do) is meant to encourage DMing, especially at cons. The second might get players to DM a mod or two occasionally.
We have gone with the first (which we continue to tweak, lately adding gp) because we wanted to encourage people to DM more than once. I frequently run into problems with judges at local cons for PFS judges because they only get the judge xp the first they run an adventure, so they have no interest in more than one slot of the same adventure.
I far far far prefer a fraction of the XP every time. Otherwise people are NEVER going to run mods more than once. It's just human nature. As a convention coordinator, this is my worst nightmare.
What's the harm in DMs getting *full* XP and GP? Or at least a much higher percentage than half (say 90%)?
The outcome is that the DMs have ghost characters that have levels and gold, but not a single magic item, point of renown, or downtime day which makes them, on average, weaker than the characters that played those mods.
Paige