Teneb said:The module idea is a good one, and it's something I've done before. However, when I get stuck for ideas, I'll usually use the players. You can either overtly ask them "what's the plan?" and get a feel for things they'd like to do with their characters, or listen as they discuss their plans in character. Jot down the things they're talking about. I often find I can make numerous plot hooks just from the character's discussions.
yennico said:Play as a player in a group under a bad GM