The new DMG 2 has a sidebar presenting the idea of adding achievements like the ones found in many computer games or platforms like x-box live or Playstation Network into D&D.
I'm quite intrigued by the idea, although I'm not sure how to incorporate these things into actual play. The DMG lists metagame achievements like "most damage dealt", "most failed saving throws", etc.
Other possibilities may involve achievements tied to the campaign world or the plot (such as killing a main villain or discovering a lost religion).
How would you reward players for gaining achievements? Is gaining the achievement rewarding enough? Maybe it could be accompanied by one-shot effects like a boost to damage or a single-use power.
I'm quite intrigued by the idea, although I'm not sure how to incorporate these things into actual play. The DMG lists metagame achievements like "most damage dealt", "most failed saving throws", etc.
Other possibilities may involve achievements tied to the campaign world or the plot (such as killing a main villain or discovering a lost religion).
How would you reward players for gaining achievements? Is gaining the achievement rewarding enough? Maybe it could be accompanied by one-shot effects like a boost to damage or a single-use power.