As others have said in their reply to your earlier, post, I'll have to repeat them and say that my experience is way different from yours. What makes a monster exciting, or worth fighting has little to do with the stat block of the monster itself. It has much more to do with the environment they are in,
how the DM utilizes it, and what they mean to the greater adventure itself. I can assure you, an encounter against a bunch of kobolds at 8th level was still fun when you find yourself in an underground tight series of caverns and ledges, and the little bastards were ambushing you left and right. Why need to create a higher level monster when an existing one already fit perfectly?
For the second part, I've never seen players run away from monsters because they were bored. They ran away if they felt it was too risky, or needed to get somewhere fast and couldn't take the time to fight, but never because they were bored.
Hyperbole won't win you many arguments. Basic farmers are pretty darn weak, and wouldn't stand a chance against a 10th level barbarian. But even putting that aside, I guess the quickest answer that comes to mind is that the farmers don't want 2/3rd of them to die in the process when they can have someone else doing the fighting for them. Adventures, on the other hand, make their living that way. That's what drives them and gives them motivation. A PC who just hires out militia to do all the battles for them would be a pretty boring PC to play, IMO.
ok we have to disagree on this point..if im 8th level and still fighting kobolds then something has gone terribly wrong. what's wrong with the fight? no xp, no treasure, no thrill and no satisfaction. low level mobs are just that low level mobs. there has to come a point, sooner rather than later, where the party gets separation from minions. if not then the party would do nearly as well playing kobolds rather than pc's.
and to not running..try the other side of the screen . our gm thought it was the most wonderful idea to have goblins/orcs ambush us at higher levels. our party would groan each time then we just started running from them because the fights were so boring/drawn out.
and if the heroes are just swords for hire where is the heroism. what makes the party special and capable of legendary deeds? their willingness to risk their life for money? i like the idea of heroic characters being able to do heroic things. characters are in adventures for money of course but mainly it's because they are the only ones capable of winning the day. the adventurers are hired by the farmers precisely because the farmers can't kill the ogre. if the only reason adventurers adventure is because the farmers are too scared (but the farmers could still do it) it turns the pc's into hirelings. and of course begs the question-why wouldn't the pc's hire mercenaries to do their own jobs(skimming some gold off the top of course ).
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