Mark CMG said:Doesn't take you long to catch up, eh?
Some days are better than others. I think it varies with the barometric pressure, or something
Mark CMG said:Doesn't take you long to catch up, eh?
Umbran said:Some days are better than others. I think it varies with the barometric pressure, or something
paulsometimes said:Also, I don't see how some people think planning your character out is a bit unrealistic. It's almost like how in high school, teachers and counselors encourage you to start planning where you're going to college, what you'll study, and what kind of career you'll have. Granted, many of these choices change through time, but so do many choices for character progress.
Mark CMG said:Any time a player can use the rules to veto the creative input of the DM, the game potentially suffers.
Henry said:(I'm intentionally leaving out Prestige classes, because this is often the biggest accused concept for "beginning A game with the end in mind" abuse.)
Umbran said:It occurs to me that the simplest fix for prestige classes is to go ahead and have them, but don't allow the players to know which ones are available until they are encountered in game. The players may know of guilds of assassins, or various knightly orders, but if they don't know the mechanics until they learn about them in-game, they can't plan ahead.