Swarmkeeper
Hero
If Healing Word were to take damage, I guess I would bust out my character's medicine kit to treat it. Or maybe just pass it a potion of healing.
Wait... what?
Wait... what?
Not HW, specifically, but any readily available in-combat healing, particularly combined with the heal-from-0 rule.This.
The purpose of in-combat healing is to prevent character death.
Healing Word means that monsters need to go to great lengths killing off fallen foes, which introduces needless cruelty to the game.
Another option is to assume that such healing is comparatively rare, so enemies don't adopt that tactic until the whack-a-mole effect has been demonstrated, because they're just not used to coping with instant healing. In 4e, for instance, which introduced heal-from-0 /and/ minor action healing, all that healing was powered by surges, which monsters and NPCs got very few of (1 at heroic levels), and most had no way of triggering in combat, so, they'd, even rules-as-laws-of-physics-style, spend all their hypothetical backstory lives fighting other creatures that stay down when you drop 'em, and take a good few days to fully recover from being dropped, then face a party of PCs - who disconcertingly pop back up over and over - and, generally, die before they can adapt their usual drop-and-forget tactics to that unexpected behavior...If you don't like the implications; that intelligent combatants always keep hitting on the defenceless fallen just keep them from getting healed back up,
That still leaves a strong incentive to take one last attack on a downed foe, since it's pretty likely to kill him outright. Tracking to negative max hps, OTOH, makes being certain of a downed foe tedious - and healing back from deep negatives an unattractive waste of healing resource, so you'll get the desired result: badly downed characters will stay most likely stay down.I suggest tracking negative hp down to -10. (A hero with 2 hp taking 8 damage is at -6, and falls unconscious. If he receives four points of healing, he's stabilized but still unconscious.)
Ghouls, OTOH, totally.Almost no predator (i.e. the gnolls) will deign to eat while being threatened. It just doesn't happen with sentient creatures.
Agreed.Very few creatures, intelligent or otherwise, will waste a round attacking a downed foe UNLESS that foe is particularly more dangerous than the others and has shown a propensity for standing back up.
Thank you for reiterating my argumentsNot HW, specifically, but any readily available in-combat healing, particularly combined with the heal-from-0 rule.
Because you do heal from 0, even if you were overkilled by anything less than your max hps, it makes a disturbing amount of sense for the party healer to wait until you drop before healing you. Down to 1 hp and facing an enemy that's been averaging 30 hps a shot? As long as you max hps are significantly higher than 30, no problem, take that next hit, so the enemy 'wastes' 29 points of damage!
If you want the reverse perverse incentive, track & heal from negatives, and allow overhealing to roll over into temporary hps. Then it becomes in the healer's best interest to heal early to keep you from losing actions.
You're welcome.Thank you for reiterating my arguments
There's already Aid and Inspiring Leader, for that matter.Except the temp hp part. That's not necessary and indeed I recommend against it. The game is easy as it is - there is no reason to allow Clerics to "pre-heal"
Oh, you meant stop counting, not die at -10...Simply track hp down to -10.
I think attacking dying characters is bad form when there are acive threats.
If there is a good reason why that PC has to die above all others then maybe NPCs would keep an eye on the unconscious. Otherwise, it sounds a bit like DMs picking on players.
If several characters are being brought back by healing word in fight after fight I have to question if your encounter difficulty is a problem. After all it’s a limited use spell which could be used for other things.
I like using real table examples. Two sessions ago the party had an intentionally difficult owlbear encounter that they had been sent to by an enemy who was trying to get them killed. The party rogue who was scouting ahead was roughed up round one with an unlucky crit for the beasts claw and a hit with the beak. Taken to zero.
The other party members engaged the beast and the following round the Druid cast healing word and the rogue played dead until his go at which point he critt’d the beast in return and killed it. Sure I could have had the owlbear savage his fallen prey killing him off. Is the game better or worse for doing that though? As it turned out, poetic irony, good teamwork and some common sense made it a great encounter and they survived the trap.
I found it funny how fast that video was followed by threads here and in fb groups etc parroting the issue.