Psikerlord#
Explorer
I've seen people complain about how hard it is to kill characters in 5e. I kind of disagree (but not completely).
It's actually pretty easy to kill characters in or out of combat. It's just even easier to save them if other characters are willing to make the effort.
Between the Healer Feat, Healing Word, Lay on Hands, Healing Potions, and the various healing spells from Clerics, Druids, Bards, Rangers, Paladins, etc, healing can come from any other character in the group, or even from their familiar. (My warlocks often have their imps carry a few healing potions).
This bothers some people, others really don't see a problem.
I like a dangerous game where PC death is a legit option anytime you get reduced to zero hp. Similar to for example 2e. 5e doesnt replicate this at all, it is quite the opposite. You have to use houserules to make the game dangerous ime. HW is a major culprit in removing danger bec it's ranged, bonus action, auto heal, and only level 1 so can be spammed if need be.
I understand however that if you want a heavy story arc game, you dont want PCs dying off willy nilly. It's just that I want the opposite - a game where victory is earned and uncertain, not just a matter of how we prevail.
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