Sometimes there's nothing more evocative to the imagination than a good name for a story/plot/adventure.
Obviously, if you get most of your adventure material from published modules, then there are names inherent to them. But for those DMs that primarily homebrew their adventures, do you bother to come up with names for them? Do you share the names with the players? What are some of your favorites?
I usually add names to my adventures, if only so I can keep things organized in my notes, but they rarely get shared with my face-to-face players; I use them in PbeM and some PbP games (usually as subject libes), but have only recently stated using them in my face-to-face game - and only them, because the game is structured as unrelated one session "jobs", and I use the adventure names as "job postings" for the players to choose from.
Some of my favorites:
The Object of His Affection - break-in to steal an idol that has enthralled a noble
The Last Drop - a hunt for a rare and valuable keg of rum
Heart of Stone - a search for the lost lover of a medusa
Eyes So Blue Can Never Be True - attempt to expose a vampiress to nobility
A Life in the Day - a Jekyll/Hyde-esque hunt for an undead serial killer
The Storyteller - a PbeM adventure, told from the antagonist's PoV, about the heroes thwarting his plans to start a religious schism
The Evil Men Do - attempt to stop a drug manufacturing ring using unusual/supernatural ingredients
Obviously, if you get most of your adventure material from published modules, then there are names inherent to them. But for those DMs that primarily homebrew their adventures, do you bother to come up with names for them? Do you share the names with the players? What are some of your favorites?
I usually add names to my adventures, if only so I can keep things organized in my notes, but they rarely get shared with my face-to-face players; I use them in PbeM and some PbP games (usually as subject libes), but have only recently stated using them in my face-to-face game - and only them, because the game is structured as unrelated one session "jobs", and I use the adventure names as "job postings" for the players to choose from.
Some of my favorites:
The Object of His Affection - break-in to steal an idol that has enthralled a noble
The Last Drop - a hunt for a rare and valuable keg of rum
Heart of Stone - a search for the lost lover of a medusa
Eyes So Blue Can Never Be True - attempt to expose a vampiress to nobility
A Life in the Day - a Jekyll/Hyde-esque hunt for an undead serial killer
The Storyteller - a PbeM adventure, told from the antagonist's PoV, about the heroes thwarting his plans to start a religious schism
The Evil Men Do - attempt to stop a drug manufacturing ring using unusual/supernatural ingredients