doctorbadwolf
Heretic of The Seventh Circle
My players will sometimes test me with improve-style questions about the environment they're exploring.
I might describe a fully stocked bookcase, and one of them will be like, "I pull a book from the shelf, what is its title?"
I'll have to come up with something like "The wood-worker's guide to level and bevel."
I am that player.
Whole adventures have been derailed, even a whole campaign once, because of such tendencies.
We met some Travelers in a Star Wars game, we got curious, and just kept digging deeper and deeper, and one thing lead to another and next thing you know the whole campaign was out the rag tag group of people we had gathered around us, the core of which were said Travelers and a group of Wookiees we rescued from Imperials, and helping the Travelers find a new place in the sector, and rebuild their lives.
at one point my character spent a Destiny point to turn a crit against their "prince", for lack of remembering his title, into a regular hit, and a "steal from the imperials" job turned into a session about the consequences of taking responsibility of others lives into your own hands, and my character questioning if he had the right to accept the leadership role he had been unconsciously growing into. One of the best RP sessions we've ever had, actually.
Anyway, point is, asking, in character, pointed questions we knew the GM would have to improv answers to about these people changed the course of the entire campaign. It was grand!
"What are we doing here (in the dungeon, in town, in the woods, on a ship, etc)?"
I actually want to run "To Slay a Dragon" from ENPublishing just to point to the title every time that question is asked.
i assume they are asking bc they don't remember from last session or something?
Or are you starting them in a place with no set up, and they are asking why they are there?
Does no one take notes?
I always have a "last time" segment at the start of a session, to refresh everyone's memory. Since I do so by asking where we left off and what had happened, rather than telling, I also learn things about what they players are paying attention to, what they think about things, how they view NPCs, places, events, etc
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