The Levitator
First Post
Nobody rolls dice in our game. We use the autoroll option in DM Genie. I've got 2 groups running right now and every time I've brought it up, nobody is even slightly interested in going back to dice. It makes combat exponentially faster, nearly eliminates metagaming and definitely adds suspense to almost every aspect of the game. All of that said, it's our favorite way to play, and won't work for every group.
I get beat up here frequently for our blasphemous ways , but you can't really blame folks. Dice are very important to some people, and they need to throw them around to feel like they are having some kind of an impact on the results. The best thing to do is just ask your players how important rolling dice is to them. Do they want to make every roll, or have some suspense in their game by having you make some of the rolls, or be really crazy and play like we do? Just like every other aspect of D&D, take everything you hear from everyone else's gaming group with a grain of salt, talk to your players, and find the method of play that works best for your group. The only people who truly have the right answers for you are the players in your group, not us strangers! Seriously though, forums like these are a great resource for ideas, as long as you don't treat anything like tablets being handed down from the mountain. Roleplaying is as individual as the people who do it, so 10,000 different groups can all be playing the game differently and all be right; for their prospective groups.
I get beat up here frequently for our blasphemous ways , but you can't really blame folks. Dice are very important to some people, and they need to throw them around to feel like they are having some kind of an impact on the results. The best thing to do is just ask your players how important rolling dice is to them. Do they want to make every roll, or have some suspense in their game by having you make some of the rolls, or be really crazy and play like we do? Just like every other aspect of D&D, take everything you hear from everyone else's gaming group with a grain of salt, talk to your players, and find the method of play that works best for your group. The only people who truly have the right answers for you are the players in your group, not us strangers! Seriously though, forums like these are a great resource for ideas, as long as you don't treat anything like tablets being handed down from the mountain. Roleplaying is as individual as the people who do it, so 10,000 different groups can all be playing the game differently and all be right; for their prospective groups.