Talysian
Explorer
I was reading a thread on the wizards site and it made me wonder if i had to many house rules...
here is my listing of them.
My world has firearms so I have 3 pages of weapons/bonus feats.
I tend to give non character Builder rewards (boons/items)
And give all players a flat +1 to Dmg every 5 levels. Don't allow the armbands of powerish items.
I give an action point every encounter, and allow characters to burn healing surges to get additional magic item uses... and use weem's fate point system
I pre roll monsters Init, and average out the damage, and have the players roll defense instead of me rolling attacks. I also take monster hp down by 25% and up there dmg by +1 every 3 levels, and give them bonus dice to crits based off of level. Subtract -1 from there defenses per teir.
That about sums up mine..
The result has made my encounters more cinematicish, and more intense, included some extra roleplaying and shortend encounter times..
alot is behind the scenes.. I dunno too much?
here is my listing of them.
My world has firearms so I have 3 pages of weapons/bonus feats.
I tend to give non character Builder rewards (boons/items)
And give all players a flat +1 to Dmg every 5 levels. Don't allow the armbands of powerish items.
I give an action point every encounter, and allow characters to burn healing surges to get additional magic item uses... and use weem's fate point system
I pre roll monsters Init, and average out the damage, and have the players roll defense instead of me rolling attacks. I also take monster hp down by 25% and up there dmg by +1 every 3 levels, and give them bonus dice to crits based off of level. Subtract -1 from there defenses per teir.
That about sums up mine..
The result has made my encounters more cinematicish, and more intense, included some extra roleplaying and shortend encounter times..
alot is behind the scenes.. I dunno too much?