I have a rather large party in my Friday game, 10-12 people depending on how many show up
class breakdown is as follows:
2 Fighters
1 Wizard
2 Rangers
1 TacLord
1 ResLord
5 Clerics
At level 5 the party was able to completely lock down 4 Level 9 Elite Grells despite having the fighters stunned (save ends) every round
so when I say this, know I am talking from experience
multiple Leaders increase the staying power of a party exponentially.
biggest problem is the sheer lack of damage output (slightly offset by the Taclord who is run by a player that refuses to stop cheating on die rolls and I can't really kick him out of the game because of various reasons related to out gaming location, best I can do is refuse to give him a magic weapon and denying the party Enchant Magic Item)
class breakdown is as follows:
2 Fighters
1 Wizard
2 Rangers
1 TacLord
1 ResLord
5 Clerics
At level 5 the party was able to completely lock down 4 Level 9 Elite Grells despite having the fighters stunned (save ends) every round
so when I say this, know I am talking from experience
multiple Leaders increase the staying power of a party exponentially.
biggest problem is the sheer lack of damage output (slightly offset by the Taclord who is run by a player that refuses to stop cheating on die rolls and I can't really kick him out of the game because of various reasons related to out gaming location, best I can do is refuse to give him a magic weapon and denying the party Enchant Magic Item)