Well, I can't speak for the game designers. But any change in the game will be seen as a direct attack on player agency. The players can't have agency if the GM "just changes" things on them.Says who since when? I'm pretty sure that's not how most actual game designers view it?
Well, I run a Hard Fun, Unfair, Unbalanced and No Player Agency game.....Why are your game world's NPCs such liars?
But for the bigger question: again random encounters do just 'pop' in out of thin air. The NPC can say "whatever", but then the dice are rolled...and "pop' monster.
This is the basis of Player Agency: Making informed decisions.It seems like the argument is: either I have perfect knowledge of all possible consequences to all possible actions and can selectively choose which to engage with and which to avoid…or I don’t have agency as a player.
It’s a bollocks argument. But that’s what this all reads like.
A random table takes this agency away from the players. The information does not even exist in the game for them to find out.