doctorbadwolf
Heretic of The Seventh Circle
Freerunning is mostly jumping and climbing − by current D&D rules, straightforward Strength (Athletic) checks.
That said, a careful consideration of freerunning is what finally convinced me to terminate the discongruent acrobatics skill, and just use athletics for all physical stunts.
Athletic Strength necessarily includes agile ‘grace’. Just like wielding a sword includes the ability to aim the sword. Strength is global body coordination and speed versus small, slow, sensitive, fine motor skills.
Nah, they’re better separate.
If I were going to combine them I’d make it all a Dex skill, not a strength skill. Just like I’d make all weapons use Dex for attack before I’d go back to strength for all weapons.
But it’s better to have the two, and keep the mechanical distinction between the physically powerful and the physically coordinated, regardless of the two going hand in hand.
We know that IRL different physical pursuits have opportunity costs in terms of how good a power lifter can become at gymnastics, or vise versa, without losing some of what they’re already good at.
DND is abstract, but has just enough detail to broadly distinguish between arghetypal expressions. The dexterous character and the strong character are always better st different things than one another, and that’s as it should be.