So, I've finally gotten to experience a bit of Essentials flavour by playing a couple of Essentials classes as well as trying out some new stuff in standard D&D to compare and I have to say that, overall, I'm a fan of the different play-style that Essentials brings to the table.
It seems, however, that not everyone agrees. In one of the games I played in, Essentials was looked down on to the point where it was banned from the game. The argument being that it didn't work well within the existing 4e structure and that a lot of the Essentials feats 'broke' D&D.
I can't say I agree, having played an Essentials character in an otherwise non-Essentials party, but given how many feats there are that seem to completely wipe other feats (that have been around a lot longer) completely off the map, and given the distinctly different feel to how an Essentials character plays at the table, I can see how these conclusions might be reached.
What do you do? Do you allow Essentials in your standard games? Are there conditions? Do you only play Essentials? Do you ban Essentials or part of the Essentials rules? Do you discriminate at all or allow carte blanche?
It seems, however, that not everyone agrees. In one of the games I played in, Essentials was looked down on to the point where it was banned from the game. The argument being that it didn't work well within the existing 4e structure and that a lot of the Essentials feats 'broke' D&D.
I can't say I agree, having played an Essentials character in an otherwise non-Essentials party, but given how many feats there are that seem to completely wipe other feats (that have been around a lot longer) completely off the map, and given the distinctly different feel to how an Essentials character plays at the table, I can see how these conclusions might be reached.
What do you do? Do you allow Essentials in your standard games? Are there conditions? Do you only play Essentials? Do you ban Essentials or part of the Essentials rules? Do you discriminate at all or allow carte blanche?