Osgood
Hero
There has been no interest in essentials characters at my table, so it hasn't been an issue. I have allowed the feats, which most have jumped on. In a secondary game, we have had two essentials characters--an executioner and a hexblade--working alongside standard characters. Mostly this was to give the classes a fair shake.
Mechanically, the classes work okay. It seems like these classes are a bit underpowered as strikers (neither can hit as hard as the party's avenging paladin or dagger rogue).
From a fun perspective, both players are pretty bored with the classes. At the table, the hexblade player is usually fine, but reports no joy from character creation or leveling. The executioner is bored both building and playing the class; he says it seemed decent on paper, but despite having a variety of at-will attacks, he winds up doing one of the same couple of things over and over.
To answer the original question, there are currently no restrictions, but my group as a whole is disinterested.
Mechanically, the classes work okay. It seems like these classes are a bit underpowered as strikers (neither can hit as hard as the party's avenging paladin or dagger rogue).
From a fun perspective, both players are pretty bored with the classes. At the table, the hexblade player is usually fine, but reports no joy from character creation or leveling. The executioner is bored both building and playing the class; he says it seemed decent on paper, but despite having a variety of at-will attacks, he winds up doing one of the same couple of things over and over.
To answer the original question, there are currently no restrictions, but my group as a whole is disinterested.