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Liquid Awesome
We don't tend to name our campaigns outright. But they do tend to get named as we go along or after the fact, if for no other reason as a means of referencing them in conversation. Most often they are named by a particular place where most of the campaign took place or was centered on.
Once in a while we have one that takes on another sort of name due to an odd circumstance. One such game was my "Ancient Chinese Secret" campaign that got its name when one of the players commented, "We never actually LEARN anything. Every damn problem is a mystery wrapped in an enigma. This whole world is one big Ancient Chinese Secret!"
And of course there was the ill-fated but aptly-named, TPK Campaign. It ended abruptly and in a bit of a downer during the 5th session.
Once in a while we have one that takes on another sort of name due to an odd circumstance. One such game was my "Ancient Chinese Secret" campaign that got its name when one of the players commented, "We never actually LEARN anything. Every damn problem is a mystery wrapped in an enigma. This whole world is one big Ancient Chinese Secret!"
And of course there was the ill-fated but aptly-named, TPK Campaign. It ended abruptly and in a bit of a downer during the 5th session.