Swarmkeeper
Hero
We use XP at our tables. As a DM, I award XP broadly for combat, social interaction, and exploration success, each to varying degrees.
For our game cafe group, I announce the XP the day after our session on our private MeWe group. That announcement includes a short summary of the session in the form of entertaining bullet points and the revelation of who won the Players' Choice Inspiration Award for the night (I have the players fill out a secret ballot with their top two choices along with the reasons for each - makes me chuckle every time when I get home and read them).
For our D&D&D&D group (that's Dungeons & Dragons & Daddies & Daughters), I give out the XP at the end of the session and watch as our 7, 9, and 10 year olds do some big number addition. Yes, we like to serve up a good helping of vocabulary and maths with our role playing.
Players in both groups like to see the progression towards the next level that XP represents. Also, the player needs to be present for their PC to earn the XP. Level disparity has not been a problem at our tables.
As a player, I've had a DM who simply told us when our characters leveled up at a time when he felt it was appropriate. And everyone leveled up at the same time regardless of how many sessions they attended. It may work for some, but I'm really not a fan of this method.
I also recently began playing in an Adventurer's League game at a FLGS. Apparently (as many of you probably already know) you get an advancement point for each hour of play, which was a new method to me. After two 2-hour sessions, my PC will have 4 advancement points and go from level 1 to level 2. Seems fine as long as the party continues to seek out adventure and doesn't sandbag it by hanging out at the local tavern all night. I have a feeling to the two pre-teens in the group will keep things from getting stale like that, though.
For our game cafe group, I announce the XP the day after our session on our private MeWe group. That announcement includes a short summary of the session in the form of entertaining bullet points and the revelation of who won the Players' Choice Inspiration Award for the night (I have the players fill out a secret ballot with their top two choices along with the reasons for each - makes me chuckle every time when I get home and read them).
For our D&D&D&D group (that's Dungeons & Dragons & Daddies & Daughters), I give out the XP at the end of the session and watch as our 7, 9, and 10 year olds do some big number addition. Yes, we like to serve up a good helping of vocabulary and maths with our role playing.
Players in both groups like to see the progression towards the next level that XP represents. Also, the player needs to be present for their PC to earn the XP. Level disparity has not been a problem at our tables.
As a player, I've had a DM who simply told us when our characters leveled up at a time when he felt it was appropriate. And everyone leveled up at the same time regardless of how many sessions they attended. It may work for some, but I'm really not a fan of this method.
I also recently began playing in an Adventurer's League game at a FLGS. Apparently (as many of you probably already know) you get an advancement point for each hour of play, which was a new method to me. After two 2-hour sessions, my PC will have 4 advancement points and go from level 1 to level 2. Seems fine as long as the party continues to seek out adventure and doesn't sandbag it by hanging out at the local tavern all night. I have a feeling to the two pre-teens in the group will keep things from getting stale like that, though.