iserith
Magic Wordsmith
Personally, I as DM am more than happy to bite that bullet.
The bullet of simple addition divided by the number of PCs, possibly with the help of a calculator. What a terrible onus. It's no wonder people abandon standard XP.
Personally, I as DM am more than happy to bite that bullet.
Yeah, if it saved me a tremendous amount of work it might be a more tempting trade-off.The bullet of simple addition divided by the number of PCs, possibly with the help of a calculator. What a terrible onus. It's no wonder people abandon standard XP.
Oh, sorry, I thought we were talking about story-based advancement. Yeah, session-based advancement does have the progress bar effect. The disadvantage it has from a player perspective is divorcing progress from the players’ accomplishments. XP has the player-side advantages of both (the progress bar effect and the tangible connection between accomplishments and progress), but lacks the advantage of being easier for the DM. Personally, I as DM am more than happy to bite that bullet.
I don’t feel the same way, but if you do, then yeah, session-based advancement sounds like a good fit for your goals.Divorcing progress from XPs is precisly the point. As stated by Oofta, accomplishements should be rewarded with gold, influence, alliances, land, property and magic items, which are in game rewards. They are more believable and useful to the characters. XPs are a meta currency outside the unfolding narrative and as such I consider them disruptive. That is why I use session based progress.
Why do you assume we use it to 'quicken' level advancement? By placing it around story milestones, you could extend it beyond the expected ~13 encounters per level or reduce it below that number. Either is possible.I always use XP (monster, treasure, plus individual RP'g).
I think using milestones to quicken level advancement is lame for an RPG system.
That is like using the "leave no child behind" in the school system into our RPG's.
If your PC has not learned enough to advance, then they do not advance.
I will say, this makes a lot of sense for event-based campaigns. I still prefer to use XP for those, but I see much more utility for story-based advancement in such campaigns than I do in location-based games.For me, the level advancement is tied to story element for balance purposes, primarily. I know what level the PCs will be when they hit a challenge, so Ican account for the abilities Iknow they will have. That allows me to create a more balanced game.
Who says it quickens advance? That's not a goal I have and depending on group preference leveling may take longer.I always use XP (monster, treasure, plus individual RP'g).
I think using milestones to quicken level advancement is lame for an RPG system.
That is like using the "leave no child behind" in the school system into our RPG's.
If your PC has not learned enough to advance, then they do not advance.