Dockside Diversion/Still Waters

GlassEye

Adventurer
Sylvain directs the ball of flame into the swarming beetles expecting the embers of their burnt shells to spiral to the dock but somehow the swarm avoids a fiery fate for the moment.

Zelena steps out of the cloud of beetles shedding the pinching menace as she goes. Her attack shears a sliver of shell off the larger beetle but does little other damage.

Ichor drips from the beetle Borric wounded and when it buzzes in for another bite he chops it again with his guisarme leaving it seriously wounded. Its attack against Borric is unsuccessful.

When Nathan’s purple dragon mote explodes into light and fire a small number of the beetles comprising the swarm crash to the dock in tiny, purple balls of flame. Seeing that Borric nearly has his chopped into pieces and Zelena is steadily backing away from the swarm, Nathan’s other motes smash into the beetle next to Zelena sending it spinning. Despite being severely damaged it rights itself and snaps ineffectually at Zelena.

The swarm surges forward to again engulf Zelena pinching and biting and leaving a number of additional small wounds.

OOC: Combat: Round Three; everyone can act
Zelena: DC 14 Fort save to avoid distraction (again)

[sblock=Combat Information]Sorry, I’m at work and can’t update the map. Please note the following change in position:
Borric – M4
Zelena – K5
Beetle 1 – M3
Swarm – K4/5 – L4/5

Initiative
Party
Beetles

Party Status
Borric: 43/43 hp remaining
Nathan: 22/22 hp remaining
Sylvain: 34/34 hp remaining
Zelena: 26/34 hp remaining

Spells Cast: Snapdragon Fireworks (Nathan), Flaming Sphere (Sylvain)
Conditions: Arcane Strike (Zelena), Mage Armor (Nathan)

Enemy Status
Beetle 1: 15 dmg
Beetle 2: 33 dmg.; dead
Beetle 3: 13 dmg
Swarm: 9 dmg[/sblock]
 

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jkason

First Post
Nathan Tchanlach, human sorcerer

"Next!" Nathan calls out, and a whistling, fizzing zigzag shoots across to the back end of the swarm, an emerald dragon-fire this time, slightly brighter than the other fireworks so far.

The sorcerer moves back a step as the beetle gets uncomfortably close to him. "Keep your eyes on that one," he says, indicating the beetle to the new pair of glowing orbs which have appeared over his right shoulder.

OOC: 5' step away from beetle.
Move action: another firework to a section of the swarm that isn't Zelena's square.
Hold standard action until Borric acts: if Borric kills his beetle, magic missles to Zelena's. If it's still standing after his attack, Nathan will magic missle the closer beetle to finish it, instead. All three damages in the roll below:

Fireworks damage (save DC 15 half); magic missle; magic missle. (1d4=4, 1d4+1=5, 1d4+1=5)


[sblock=mini-stats] Fireworks: 1/4 remaining

Nathan Tchanlach Human Sorcerer 4
Initiative: +4 Perception: +0
Conditions: Mage Armor (+4 AC / 1 hour)
AC: 18 (18 touch; 15 flat-footed)
HP: 22/22
CMB: +2 CMD: 14 Fort: +3* Ref: +4* Will: +5*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
In Hand: None
Spells: Cantrips (DC 14): Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark
1st (DC 15): Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster. Remaining: 4/7
2nd (DC 16): Glitterdust (DC 17). Remaining: 4/4

Heavenly Fire: 7/7 remaining
[/sblock]
 

Songdragon

Explorer
(( Fort Save 1d20+5=15 Saved! ))

The gnome retreats once again from the swarm... withdrawing to a safe distance... (straight back 15ft.) Letting her companions let loose with their area of effect spells. She stands ready to strike anything that comes close.
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

OOC: Sorry, trouble getting on last night and I am barely able to post tonight.

Borric quickly draws his flail with hi right hand and bashes the offending beetle next to him, crushing the carapace. "Heh, heh. Crack ya like a nut."

With the beetle out of action he puts the flail away (or drops it) and grips his guisarme with both hands.

[sblock=Actions]Free Action: Quick draw +1 Flail
Standard Action: Mele attack on Beetle 1; +1 Flail (1d20+9=25, 1d8+6=14)
Move Action: Stow flail (assuming Beetle 1 is dead) otherwise drop it.
AoO: If applicable, Guisarme AoO (1d20+8=19, 2d4+4=6)[/sblock][sblock=Mini Stats]Initiative: +4
AC: 23 (26 with shield, 24 flat-footed, 13 Touch)
HP: 43 Current: 43
CMB: +7 CMD: 20 (22 vs. Trip/Disarm) Fort: +6 Reflex: +3 Will: +2 (+3 vs. Fear)
Conditions in Effect: 10ft reach

Current Weapon in Hand: MWK Guisarme
Chakram: 1/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

Gerald007

First Post
Syl again takes his rolling ball of fire and directs it toward the swarm again. As it looks like the team was getting the upper hand, he moves 5' closer to Zelena, ready to heal her if he couldn't deal with the swarm this round.

OOC: DC 17 Reflex Save to avoid damage. No standard action this round.




Mini Stats:
Sylvain Marana Human Witch 4
Initiative: +6 Perception: +2
Conditions: None
AC: 13 (13 touch; 11 flat-footed)
HP: 34/34
CMB: +1 CMD: 13 Fort: +3 Ref: +3 Will: +4
In Hand: None
Spells: Cantrips: Daze (DC 16), Detect Magic, Message, Stabliize
1st: Enlarge Person, Sleep x2 (DC 17), Shocking Grasp
2nd: Flaming Sphere (DC 17)*, Hold Person (DC 18), Vomit Swarm.
*means spell already cast.
Hexs: Fortune Hex on Borric.
 

GlassEye

Adventurer
Borric easily crushes the beetle in front of him and Nathan's motes destroy the other beetle leaving only the swarm of beetles to contend with. The swarm takes the full effect of the emerald dragon-fire but continues rolling forward. Sylvain's flaming sphere finally catches up to the swarm and burns a substantial number of the beetles leaving only a small, ragged and rapidly failing cloud.

There are enough beetles, however, to continue their erratic forward flight and engulf both Zelena and Borric with their mass.

OOC: Combat: Round Four; everyone can act
Zelena & Borric: DC 14 Fort save to avoid distraction

[sblock=Combat Information]
Initiative
Party
Beetles

Party Status
Borric: 39/43 hp remaining
Nathan: 22/22 hp remaining
Sylvain: 34/34 hp remaining
Zelena: 22/34 hp remaining

Spells Cast: Snapdragon Fireworks (Nathan), Flaming Sphere (Sylvain)
Conditions: Arcane Strike (Zelena), Mage Armor (Nathan)

Enemy Status
Beetle 1: 29 dmg; dead
Beetle 2: 33 dmg.; dead
Beetle 3: 23 dmg; dead
Swarm: 23 dmg[/sblock]
 

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jkason

First Post
Nathan Tchanlach, human sorcerer

"That's it, friends! Show 'em what you're made of!" Nathan calls out as the final hovering sparkler whizzes forward and another quartet springs into existence. The new set takes Nathan's encouragement, as well, as the first of its number streaks forward to join in a double-dragon burst of bright orange flames.

[sblock=actions]Move: Send final firework.

Standard: Re-cast Snapdragon Fireworks.

I rolled the two damages together, but I believe the swarm saves for them separately:

Snapdragon Fireworks (1d4=4, 1d4=3)[/sblock]

[sblock=mini-stats] Fireworks: 3/4 remaining

Nathan Tchanlach Human Sorcerer 4
Initiative: +4 Perception: +0
Conditions: Mage Armor (+4 AC / 1 hour)
AC: 18 (18 touch; 15 flat-footed)
HP: 22/22
CMB: +2 CMD: 14 Fort: +3* Ref: +4* Will: +5*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
In Hand: None
Spells: Cantrips (DC 14): Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark
1st (DC 15): Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster. Remaining: 3/7
2nd (DC 16): Glitterdust (DC 17). Remaining: 4/4

Heavenly Fire: 7/7 remaining
[/sblock]
 


Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
The gnome curses... "By Tullog's luck, these bugs like me..."

(( Fort Save 1d20+5=10 Failed. What does distracted mean exactly? ))

OOC:
A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round

ad Nausium

Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Borric moves out of the swarm and remarks, "Yuck! Take them out guys."

He pulls out a flask of alchemist fire in case the swarm survives the arcane casters.

[sblock=Actions]Fort Save (1d20+6=26)
Free Action: Talking
Standard Action: Move to I3
Move Action: Pull out flask[/sblock][sblock=Mini Stats]Initiative: +4
AC: 23 (26 with shield, 24 flat-footed, 13 Touch)
HP: 39 Current: 43
CMB: +7 CMD: 20 (22 vs. Trip/Disarm) Fort: +6 Reflex: +3 Will: +2 (+3 vs. Fear)
Conditions in Effect: 10ft reach

Current Weapon in Hand: MWK Guisarme (one hand) & Alchemist Fire
Chakram: 1/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

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