D&D 5E Does Rope Trick Heal?

Does Rope Trick Heal?

  • Yes

    Votes: 8 10.0%
  • No

    Votes: 72 90.0%


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Mistwell

Crusty Old Meatwad (he/him)
Again, I don't think that was the "primary intent".

OK so rather continue to speculate I am just going to ask them. Unless you'd like to? It's one of those non-subjective questions, when the authors of the rule are freely available to tell us their intent behind it.
 

Mistwell

Crusty Old Meatwad (he/him)
Incorrect. The berries are a part of the spell. Unlike hit dice with Catnap and Rope Trick.

Except the spell does not directly heal you. Unless you use an action (a limited resource) at a later time to consume the berry, it does nothing.
 

Maxperson

Morkus from Orkus
Except the spell does not directly heal you. Unless you use an action (a limited resource) at a later time to consume the berry, it does nothing.

The berries are part of the spell. It's similar to a spell with a really long casting time. Actions are not a limited resource by the way. You have them over and over and over without end.
 

Mistwell

Crusty Old Meatwad (he/him)
The berries are part of the spell. It's similar to a spell with a really long casting time. Actions are not a limited resource by the way. You have them over and over and over without end.

Actions are absolutely a limited resource - particularly if you're unconscious and cannot even take an action but need that healing. Actions are so limited that Action Surge is a primary power for a fighter, to give them a second one in a round. For each round, it's highly limited.

Your argument that you can take many actions over time is not logical relative to other things you can take many of over time also being limited. For example you can cast infinite spells given infinite amount of time. But, they have a limitation - in this case per day or per short rest depending on the spellcaster, and for actions you have a limitation of one per round. Either way, the limitation makes it a resource which is limited.

As for the berries being part of the spell, so? The rest is part of the rope trick spell. As the rest is a requirement for the use of Hit Dice to heal, and the rope trick provides that element used to heal, that is similar to the berry being provided by the spell. In both instances you have to use a different limited resource to actually gain healing from the spell. For the berry you need an action to consume it - which will be a problem if you are not conscious or have no actions. For the rope trick you need hit dice spent to gain the healing - which will be a problem if you have no hit dice.
 
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OK so rather continue to speculate I am just going to ask them. Unless you'd like to? It's one of those non-subjective questions, when the authors of the rule are freely available to tell us their intent behind it.
Be my guest. Ask away.

Actions are absolutely a limited resource - particularly if you're unconscious and cannot even take an action but need that healing. Actions are so limited that Action Surge is a primary power for a fighter, to give them a second one in a round. For each round, it's highly limited.

Your argument that you can take many actions over time is not logical relative to other things you can take many of over time also being limited. For example you can cast infinite spells given infinite amount of time. But, they have a limitation - in this case per day or per short rest depending on the spellcaster, and for actions you have a limitation of one per round. Either way, the limitation makes it a resource which is limited.

As for the berries being part of the spell, so? The rest is part of the rope trick spell. As the rest is a requirement for the use of Hit Dice to heal, and the rope trick provides that element used to heal, that is similar to the berry being provided by the spell. In both instances you have to use a different limited resource to actually gain healing from the spell. For the berry you need an action to consume it - which will be a problem if you are not conscious or have no actions. For the rope trick you need hit dice spent to gain the healing - which will be a problem if you have no hit dice.
But, again, would you let a cleric that learns rope trick and casts it to give the party a short rest have that spell benefit from Discipline of Life?
 

Maxperson

Morkus from Orkus
Actions are absolutely a limited resource - particularly if you're unconscious and cannot even take an action but need that healing. Actions are so limited that Action Surge is a primary power for a fighter, to give them a second one in a round.

Specific beats general doesn't invalidate that actions are an unlimited resource. Hell, if we go by the logic you just brought up, there's no such thing as a healing spell at all, because counterspell can stop them like unconsciousness stops actions.

For each round, it's highly limited.

Moving the goal posts. We aren't talking about a single round.

As for the berries being part of the spell, so? The rest is part of the rope trick spell.

But hit dice are not.

that is similar to the berry being provided by the spell. In both instances you have to use a different limited resource to actually gain healing from the spell.

It's not similar at all. The berry is created by the spell. For Catnap and Rope Trick to be the similar, they would have to create hit dice for later use.
 

Al'Kelhar

Adventurer
Unless it's Goodberry, apparently.
The effect of Goodberry is to conjure 10 magical berries. It is not to heal. Each of those berries can be stuck up your enemy's nose, if you want. The spell itself does no healing whatsoever. (Yes, I know there's some Sage Advice out there to the contrary, but I value Sage Advice about as much as I value dietary advice from my teenage sons).

The effect of Rope Trick is to create a small extradimensional space with an entrance from this dimension some way up in the air with a rope hanging out of it. It is not to heal. You can leave the Rope Trick hanging in the air, use the rope to climb up to the window of your beloved, or take your beloved into the extradimensional space for a bit of quality time. The spell itself does no healing whatsoever.

The effect of a Conjure [insert monster type] spell is to conjure a [monster type]. If used to conjure a [monster type] that is then used to attack your enemies, it is not an attack spell. If the attack the [monster type] makes is fire (e.g. it's a fire elemental), it is not a fire spell. If it used to conjure a [monster type] that can heal you, it is not a healing spell. If it is used to conjure a [monster type] that can answer questions for you it is not a divination spell.

The effect of a Create Water spell is to conjure some water. The effect of the spell is not to slake your thirst, or to extinguish a fire, or humiliate the arrogant nobleman into whose lap you dump the water. They are simply outcomes of your chosen application of the effect of the spell.

And so on.

People seem to confuse what a spell can be used for (either with or without some element of creativity) with the actual effect of the spell as written.

Cheers, Al'Kelhar
 


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