Boddha
Explorer
One of my pet peeves is players who seem to beleive that everything they see/encounter is fair game for their characters (ie. the party can defeat it in a straight up fight) and then complain when they cause a TPK.
I am fond of dropping encounters with NPCs way above my players level into the game to develop future plot hooks (most don't come to fruition, but it's nice when the players realize that things have been happening as both direct and indirect consequences of their actions and can join the dots themselves), but get frustrated when players decide to take the hit first, negotiate later tactic and consequently take a pounding. They are starting to learn however and are even beginning to make allies.
I am fond of dropping encounters with NPCs way above my players level into the game to develop future plot hooks (most don't come to fruition, but it's nice when the players realize that things have been happening as both direct and indirect consequences of their actions and can join the dots themselves), but get frustrated when players decide to take the hit first, negotiate later tactic and consequently take a pounding. They are starting to learn however and are even beginning to make allies.