If you're fighting something that's capable of summoning Tiamat* I think you've got far bigger problems to worry about.So no xp for killing summoned Tiamat
If you're fighting something that's capable of summoning Tiamat* I think you've got far bigger problems to worry about.
* - particularly in my game, where in my homebrew cosmology she's not just a deity, but one of the 20 "true" deities of whom all others are merely aspects...
Has anyone else run into this little gem?
1) 5th level necromancer has corpses
2) Casts animate dead on them
3) Orders them to attack him.
4) Slays his own undead for xp.
5) Rinse and repeat
6) Profit to level 20
Also works with conjuration spells, perhaps even better because you can get more xp out of higher level creatures.
So you'd be OK with frenemies? (Two necromancers that send their animated dead to attack the other guy every day?)
A dagger doesn't necessarily do less damage than a two-handed sword.We're not really talking about the real world we're talking about the NPCs in your fantasy world. Do they not understand that a dagger does less damage than a two handed sword?
So it would take two complete morons to actually agree to send enough undead to be a threat to life and limb, which means that the numbers showing up wouldn't be a threat. No threat, no exp. If they are a threat, then one will eventually be up for a Darwin when he dies.So you'd be OK with frenemies? (Two necromancers that send their animated dead to attack the other guy every day?)
That last sentence is very important. Adventuring makes you better. They wouldn't know that it was just combat. They aren't adventuring if they are just sending created undead back and forth. The necromancers would have to go out and actually adventure(play the game).It boggles my mind that the inhabitants of a world would not be putting in at least some effort to understand their world. I mean they must know something right? bigger swords do more damage? Fireball has more killing power than firebolt? I can't make a potion of invisibility unless I can cast invisibility? Adventuring makes you better at what you do?