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Dragon 390: Eladrin article

mneme

Explorer
Very cool article on Eladrin Warlocks and Artificers

Takeways:

Eladrin favor Fey Pact warlocks: Makes sense on a flavor level...but could this mean that Eladrin are going to be Int + (Dex or Cha) in Essentials? Probably not, since Tim Eagon (eg, not a wizards staffer) wrote it, but still interesting.

Artificer feats are good, but not overpowered (best: Feymind Infusion, whilch lets Eladrin artificers grant a saving through against most mental effects (with a bonus) when they heal someone and Feywild Propulsion, which gives all critters an Eladrin artificer summons a teleport speed equal to their speed).

Eladrin Warlock feats are top drawer (probably not broken? Certainly not as long as Eladrin don't have a bonus to Cha or Con): +1 to hit with Eldritch strike with a longsword, Int bonus to Eldritch Blast damage, Regain Fey Step 1/encounter instead of getting a pact boon (only mediocre one in the pack), and (!) Become invisible until the end of your next turn to anything you deal Warlock's Curse damage to (paragon feat).

Finally, there's the grossness that prompted me to comment here -- three new Arcane familiars, which aren't even restricted to Eladrin, to Artificers and Warlocks, or even restricted by level. My guess is that these will either be heavily nerfed by the end of the month, or at least have level/class restrictions (at least, the latter two--though there are issues with the first one, too, if not power level ones).

The first (and probablly not broken, but still very good) one is the Fiddling Grig, which lets you master and perform Bard rituals as if you had the ritual caster feat as a passive benefit. Wait, what? Since Ritual Caster doesn't let you master or perform Bard rituals (unless you're a bard, anyway), this will certainly need some...clarification. Just in case you though this was totally useless, it isn't, really, since the active benefit is that it immobolizes anything next to it you hit with an arcane spell. (until the end of your next turn), which is actually...extremely awesome, actually, particularly since this isn't a 1/encounter power. With a bit of hopscotch, you can use the fiddling grig alone to prevent melee-only enemies from entering the fight! But it's still a minion, so the Grig is probably the weakest of the three (maybe).

Second is the Faerie Dragonling. Nothing hugely special (-1 first save penalty against charm and illusion, +2 to charm; pretty good for some orbizards, but still). OTOH, the active benefit is a 1/encounter close blast 3 "vulnerable radiant 5" that doesn't require a hit roll, which is a -very- nice radiant mafia setup. The dragonling also has Darkvision (not just low light), which might come in handy.

Finally, we have the Coure Attendant. Nothing special here; it's yet another "disembodied hand" type familiar that lets you stow or retrieve as a free action. Oh, wait, it also gives +2 to arcana checks; that's nice. Oh, and it makes all squares adjacent to you dififcult terrain to enemies...wait, what? My paragon avenger (multi artificer) might be getitng a bit indelicate with this thing if it actually makes it to print. Oh, that's not enough, you say? Ok, sure, what if its active form had an alternative form that shed dim light and made enemies starting in an aura 2 of it yield combat advantage; that would probably make it a bit more palitable.

Which is to say: Holy Court of Stars familiar on a stick; are you people insane? A disembodied hand that stacks with Antipathy Gloves to make you an -utter- pain to try to get next to or past, with some other benefits just in case that isn't enough awesomeness? No wonder this little guy wants defference from everyone except its master; it deserves it! (admittedly, it doesn't have the flexible and very cool "manipulate stuff at a distance" special that actual disembodied hands have--but who actually takes them for that reason?) If this actually makes it to print fundamentally unchanged, I see no reason why it's not going to be my Avenger's 14th level feat (further putting off her getting those nifty +2 AC feats--and weapon focus--by another two levels)
 
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I think the +INT mod damage feat to Eldritch Blast is a little strong, even though I know it's only an at will power.

As for Coure Attendant, well it's the classic Coure Eladrin back in some form.
 

Ryujin

Legend
After playing a sub-par Eladrin Warlock for 20 levels, I hope that they do the INT+(DEX/CHA) stat mods. That extra +1 bonus would have come in handy.

The Coure Attendant does seem a little strong, as does the +INT to Eldrich Blast, as I could have quite handily abused both of them. Being able to reuse Fey Step once per encounter would be useful, but there's already plenty of teleports to go around.
 

Shroomy

Adventurer
The faerie dragonling and coure attendant (which were based on 1e MM2 faerie dragons and the old coure eladrin respectively) were supposed to be paragon and epic tier familiars, but that was removed for some reason. I'm not sure if it was intentional or not.
 

mneme

Explorer
As paragon and epic familiars, they'd make a lot more sense! Though the Coure would still be a -very- strong familiar even at epic.

Also, congrats on the article, Shroomy!
 
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Klaus

First Post
The faerie dragonling and coure attendant (which were based on 1e MM2 faerie dragons and the old coure eladrin respectively) were supposed to be paragon and epic tier familiars, but that was removed for some reason. I'm not sure if it was intentional or not.
And congrats to Shroomy for the article!
 

The faerie dragonling and coure attendant (which were based on 1e MM2 faerie dragons and the old coure eladrin respectively) were supposed to be paragon and epic tier familiars, but that was removed for some reason. I'm not sure if it was intentional or not.

Yeah, the problem with that is it doesn't really matter. If it is OP for heroic then it is OP period in general. Making overpowered stuff only available at high level doesn't fix it. There can be certain types of exceptions to that but most static benefits really should balance at any level.

Nice article though, I like it. One of the best WRs I've seen.
 

Ryujin

Legend
The faerie dragonling and coure attendant (which were based on 1e MM2 faerie dragons and the old coure eladrin respectively) were supposed to be paragon and epic tier familiars, but that was removed for some reason. I'm not sure if it was intentional or not.

That would make them far more reasonable, by far. With my Eladrin Fey/Darklock I skinned the Disembodied Hand as an ugly little guy named Puck. Swapping it out for a Coure, at Epic, would be in keeping with my character concept.

I do definitely like the material contained in the article. Eladrin seem to have been left behind, where the race specific articles are concerned, and definitely so when it comes to Warlocks.
 

twilsemail

First Post
Yeah, the problem with that is it doesn't really matter. If it is OP for heroic then it is OP period in general. Making overpowered stuff only available at high level doesn't fix it. There can be certain types of exceptions to that but most static benefits really should balance at any level.

Nice article though, I like it. One of the best WRs I've seen.

Before I go making wild assumptions about your feelings on game balance... can you phrase your thought here differently? I'm not tactful enough to phrase my knee-jerk reaction well.
 

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